GCM2 v1.1.8 Changelog

GCM2 V1.1.8 CHANGELOG
- Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters)
- A few bugs in the 8th round job sprite casting animations fixed
- "Start Game" at the title menu now reads "To Battle!"
- Adjustable round time under Gameplay options now includes a 1:30 setting
- The spritesheet for Whirlwind has been added to "Tools & Resources\Assets\Ability Effects" having been accidentally omitted previously
- The Mod Uploader tool has been updated to v1.1 and now accepts 10-digit fileIDs, necessary for updating any newly-uploaded mods
To all those intending to celebrate in spooky fashion, Happy Halloween! Go ahead and smush a few virtual pumpkins to get in the spirit :)