Demo changelog 0.14.14
[h2]Heroes[/h2]
- [p]Changed Warden effect: "Ally gained debuff -> Give 1/2/3 cleanse to a random ally"[/p]
- [p]Changed Death Knight effect: "End of turn -> Kill the ally ahead and gain 50/100/150% of their health and attack"[/p]
- [p]Changed Thief effect: gained stats don't scale with gained coins anymore, you always get +1/2/3 no matter how many coins you get per event[/p]
- [p]Changed Ranger effect: deals now an additional 1 damage per 10 Attack[/p]
- [p]Changed Necromancer effect: changed stats of summoned Skeletons from "1/3/5 Health and Attack" to "1 Health and 3/6/9 Attack"[/p]
- [p]Changed Bloater effect trigger from "Start of battle" to "Start of turn"[/p]
- [p]Changed Guardian: removed Charges[/p]
- [p]Fixed Rogue to be able to target always the correct enemy with the highest Health[/p]
- [p]Buffed Toad from +1/2/3 Health to +2/4/6 Health. As you cannot sell him for the same amount anymore this should make him at bit more useful.[/p]
- [p]Buffed Adventurer from +2/3/4 Health to +2/4/6 Health[/p]
- [p]Buffed Warden from "Give +1/2/3 to random ally." to "Give +1/2/3 to random ally for 2 times."[/p]
- [p]Buffed Mercenary effect from 2/3/4 to 2/4/6 damage[/p]
- [p]Buffed Chieftain effect from 2 to 3 charges and changed his base stats from 3/3 to 6/5[/p]
- [p]Nerfed Herbalist effect by adding a max value of 30 for the health she can give to each ally per effect trigger[/p]
- [p]Nerfed Drummer effect by adding a max value of 100 for the attack, health and armor he can give to each ally per effect trigger[/p]
- [p]Changed Golem effect from +2/4/6 armor to +4/8/12 armor. With armor now reducing faster we felt that the Golem should get more of it. This should make him stronger in early to mid-game, but of course he doesn't scale well as the effect is only triggered once at the start of the battle.,[/p]
- [p]Changed Trooper effect from +2/3/4 armor to +2/4/6 armor. Similar reasoning as with the Golem.[/p]
- [p]New short interactive tutorial[/p]
- [p]Added a native Linux build[/p]
- [p]Added Spanish localization[/p]
- [p]Deck "cards" now have a questionmark icon on which you can hover to show the heroes in that deck[/p]
- [p]Improved summoning behaviour when multiple heroes are spawned (important for Slime and Warlord)[/p]
- [p]Added pillows to the bench to make it more comfortable[/p]
- [p]Implemented "loop breaking" for "X gained" triggers -> Effects with a trigger like "Health/Buff/Thorns gained" can now be only triggered once by the same hero per effect chain[/p]
- [p]Changed sell values, they're now based on Rarity and Level:
[/p][p][/p][p]Level 1[/p]
[p]Level 2[/p]
[p]Level 3[/p]
[p]Common[/p]
[p]0[/p]
[p]1[/p]
[p]2[/p]
[p]Uncommon[/p]
[p]1[/p]
[p]2[/p]
[p]3[/p]
[p]Rare[/p]
[p]1[/p]
[p]3[/p]
[p]5[/p]
[p]Epic[/p]
[p]2[/p]
[p]4[/p]
[p]6[/p]
[p]Legendary[/p]
[p]2[/p]
[p]5[/p]
[p]8[/p]
- [p]Selling a hero will now also trigger "Coins gained"[/p]
- [p]Armor is now reduced by half of the incoming damage instead of always by 1[/p]
- [p]You have 5 Armor and get 4 damage -> 1 damage coming through and Armor is reduced by 2[/p]
- [p]You have 18 Armor and get 25 damage -> 7 damage coming through and Armor is reduced by 12[/p]
- [p]Fixed Thorns damage not reducing Armor[/p]
- [p]Fixed Thorns damage using pre-reduced Armor, when two heroes fight directly against each other, and therefore doing less damage[/p]
- [p]Fixed that a freeze check was triggered when you lost Freeze stacks (via Cleanse for example)[/p]
- [p]Added more XP level up rewards[/p]
- [p]
Uncommon "Give +1 XP to a hero with rarity
Common or less"[/p]
- [p]
Rare "Give +1 XP to a hero with rarity
Uncommon or less"[/p]
- [p]
Epic "Give +1 XP to a hero with rarity
Rare or less"[/p]
- [p]
Legendary "Give +1 XP to a hero with rarity
Epic or less"[/p]
- [p]There is currently no Level Up Reward to give XP to a Legendary hero[/p]
- [p]
- [p]Added free reroll level up rewards[/p]
- [p]
Common "Gain 2 free rerolls"[/p]
- [p]
Uncommon "Gain 4 free rerolls"[/p]
- [p]
- [p]Reduced volume of sound when winning a run[/p]
- [p]Fixed some fullscreen related issues on multi monitor setups and when trying to take screenshots of the game while in fullscreen[/p]
- [p]Fixed various visual bugs with incorrect displayed stats on newly summoned heroes in battle[/p]
- [p]"Mumpitz" opponent teams, the fallback opponents you get when you couldn't get matched to a player, are stronger and more similar to real player builds now[/p]