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Tiny Auto Knights News

Demo: Big update July 23

[p]Hey folks,[/p][p][/p][p]we just released the biggest update to the demo ever![/p][p]The initial release of the demo exceeded our expectations by far and we were super happy to see how many people played the game and enjoyed it. But through your direct feedback and while watching various videos and streams of the demo, we also saw some stuff that needs improvement. And that's what this update is about![/p][h3]Patchnotes[/h3]
  • [p]Reworked and rebalanced over 30 heroes to create more variety in strong builds[/p]
  • [p]Added weekly decks which gives you a curated deck every week and you will only face opponents with the same weekly deck[/p]
  • [p]Added health kit which restores your lifes in round 3 so that the randomness of the first 2 rounds doesn't hurt your endgame[/p]
  • [p]Enabled opponent preview also in ranked games[/p]
  • [p]Added a list showing new player rewards which were unlocked when returning to main menu[/p]
  • [p]Various quality of life improvements and fixes[/p]
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Steam Deck support

[p]Hi,[/p][p][/p][p]we want to share a quick update on Steam Deck support:[/p][p]The game runs almost flawlessly on the Steam Deck.[/p]
  • [p]Full controller support[/p]
  • [p]Supported resolution 1280x720 (which means small black bars on top and bottom)[/p]
  • [p]No reported issues with online multiplayer or save games[/p]
[p][/p][p]Known issues:[/p]
  • [p]Not possible to see hero info when creating/editing a deck (will be fixed in a future update)[/p]
[p][/p][p]As we don't own a Steam Deck ourselves this is only based on the feedback we got from the community.[/p][p]But you can always just try it out in our demo![/p]

Demo: Big localization update

[p]Hey folks,[/p][p][/p][p]we just added localization for the following languages:[/p]
  • [p]French[/p]
  • [p]Italian[/p]
  • [p]Turkish[/p]
  • [p]Russian[/p]
  • [p]Traditional Chinese[/p]
[p][/p][p]We also added some small improvements to the UI and made sure that the texts are pretty in every language. Plus, there are some small quality of life features and fixes to the game.[/p][p][/p][p]Hope you will enjoy it![/p][p]We're already working on a bigger update gameplay update which will adjust many characters to enable even more synergies. Stay tuned![/p]

Demo Patchnotes May 27

  • Adjusted spawn chances in shop, making the progress to higher tiers slower. This will give you much more possibility to completely level up your lower tier heroes as they will appear for more rounds. You will also get less legendary heroes in the late game.
  • Added an option to limit the FPS. This helps to save processing power and energy on high refresh monitors.


Let us know what you think of those changes!

The demo launch exceeded our wildest expectations!

Hi folks,

it's now exactly one week after the demo launch and we're completely blown away on how well it was received!

[h2]Some numbers[/h2]
Over 2,700 players launched the demo so far and we had a peak of 227 concurrent players, which put us in the Top 25 most played Demos on Steam WORLDWIDE! The screenshot below was actually taken before we reached the highest peak, but it's really close:

And more than 30 players already put 20+ hours in the demo. Do I have to remind you that we just launched it a week ago?

[h2]Content creators[/h2]
Some content creators discovered the demo and played it for their community, either live on stream or in a video on YouTube. Here are some examples:

[previewyoutube][/previewyoutube]
[h3][German] Maxim[/h3]
Maxim played the demo for hours live on stream and later made a very nice video for YouTube.

[previewyoutube][/previewyoutube]
[h3][English] shurkou[/h3]
He also streamed the game and later put it on YouTube. It's actually hilarious!

[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]
[h3][German] Malterus and Ripperchieff[/h3]
And a big shoutout to those two guys who both made multiple videos about the demo since the very beginning. You may have seen Malterus already in the game if you have openend the leaderboards and scrolled all the way to the top.


If you can think of any other content creator which you would love to see playing the Tiny Auto Knights Demo, put their name in the comments and we will contact them!

[h2]LFG Con 2025[/h2]
We attended the LFG Con 2025 in Hof, Germany last weekend and presented Tiny Auto Knights. It was our first convention (as an exhibitor) and it was a blast! We really enjoyed letting people discover the game for the first time and it was also really interesting to watch them play and see which parts of the game need a bit more guidance.
Here you can see the whole team of Mumpitz Games standing proudly next to our gorgeous banner!


[h2]What's next?[/h2]
We already released two small patches to fix some heroes and other minor problems. We're working right now on some issues and quality of life improvements that were reported and suggested by the community. We're also observing the current meta of the game. It seems that beginners tend to play often summoning builds while in higher ranked games you see more builds with one or two really buffed heroes (we've already seen heroes with 200+ attack and health).
Join our Discord and discuss with us and the other players your favorite builds and the current meta!
We will continue to see how this is developing and then carefully adjust some heroes in the future to make the game overall more balanced and allow for a greater variety of builds.
And of course we're continuing on working on the full game, creating more heroes and additional systems. Can't wait to show them to you!

Thanks again for playing our demo and see you around next time!