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Tiny Auto Knights News

End of Playtest

Hey folks,

we will end the Playtest today to prepare our upcoming demo.
Thanks to all who played the game and gave us feedback. It improved the game greatly and the demo will be so much better thanks to you!

And you don't have to wait long: the demo will release on May 15th!

See you soon in the game!

The Playtest just received a massive update

We just released a massive update for the Playtest a few days ago. Now that all the bugs the community found are also fixed we want to give you an overview of all the major changes:
  • Added 14 new characters
  • Added new stack Thorns: When the character gets attacked, deal the amount of stacks as damage to the attacker and reduce the stack by 1
  • Updated Freeze stack: Freezing is now chance based, every stack gives the character a 10% chance of getting frozen for a round
  • Rebalanced characters and changed some character effects
  • Fixed a crash in battle
  • Fixed crash when using the "Randomize" button in the deck menu
  • Fixed slot count bug when killing and spawning characters in the shop
  • Fixed bug with wrong health/attack shown after leveling up characters sometime
  • Fixed idle animation for Toad Lvl 2
  • Fixed Necromancer summoning a new Skeleton when a Skeleton died; this lead to infinite Skeletons until the Necromancer died
  • A lot of smaller bug fixes
  • Added many smaller quality of life improvements

Playtest started

We're excited to announce, that we started our first playtest!
This is your chance to test the game and give us early feedback. Most of the core systems are already implemented and we're looking forward to hearing from you what you like and don't like.
Please use the in-game feedback button to tell us your thoughts.

Have fun playing!