FC 26 v1.1.0 Update
[p]FC 26 v1.1.0 is releasing soon with a number of improvements based on your feedback, and in this article we’re digging deeper into what you can expect from this update and in the near future.[/p][p]From empowering manual defending, to adding in your much-requested Objectives tracking, and even fine-tuning your Football Ultimate Team experience based on your feedback, let’s jump right into it.
[/p][p]Table Of Contents[/p]
Jockey_B&A_Final_2.mp4[/p][p]As usual, we’ll continue to closely watch your feedback in this space. You can expect to see a poll about this change in our Discord soon, and you can give us more detailed feedback in the FC Feedback Portal.[/p][p][/p][h3]More Aggressive Marking During Competitive Gameplay Kick-Offs[/h3][p]FC 26 v1.1.0 introduces an additional change to kick-off defending aimed at making kick-offs significantly harder to score from.[/p]
We’re making improvements to the Manager Market logic for a more authentic and refined experience. [/p][p]We’re addressing a number of issues that resulted in managers switching too early, or moving to teams that weren’t an intended fit for them. [/p][p]We are also tuning the AI Manager job security logic to allow for a more refined behaviour, decreasing the incidence of unrealistic board expectations set for managers hired during the season leading to unintended manager movements. [/p][p]Additionally, we’ve made improvements to the Manager Market mail notifications system, addressing issues where updates were triggered in unintended scenarios or too often.[/p][p]We’re also addressing stability issues manifesting in both Manager and Player Career Modes and restoring the Trainer functionality’s availability in Manager Career Pause Menu.[/p][p]And last but not least, we’re addressing a series of visual issues related to some Social Media posts’ composition, the number of roles presented in scout reports, and Deeper Simulation stats permanency across seasons for players transferring across leagues. [/p][p][/p][p]Clubs Archetype Max Level Increase[/p][p]Alongside Season 2, we’ll be increasing the Clubs Archetype Max Level from 50 to 60. The Consumable max level remains the same. You can also expect to see one new customizable PlayStyle slot unlocked at level 60. You’ll now have a maximum of 300 Attribute Points you can use.[/p][p]Look out for the next step up in Max Level in December!
[/p][p]PC Optimization[/p][p]As our PC optimization efforts continue, we’ll be reaching out to players more directly to better understand the issues you’re facing, since our game runs on a wide variety of hardware. In FC 26 v1.1.0, we’re addressing the following PC specific issues:[/p]
[/p][p]Thank you everyone for checking out the FC 26 v1.1.0 Pitch Notes. We’re excited to see your feedback on this update and we’ll keep updating you on what we’re working on throughout the season.[/p]
[/p][p]Table Of Contents[/p]
- [p]Faster Jockeying For More Effective Manual Defending[/p]
- [p]More Aggressive Marking During Competitive Gameplay Kick-Offs[/p]
- [p]Additional Gameplay Improvements Based On Your Feedback[/p]
- [p]New Objective Tracking In Football Ultimate Team[/p]
- [p]New Evolution Consumable Preview In Football Ultimate Team[/p]
- [p]New SBC Sorting Filters In Football Ultimate Team[/p]
- [p]Football Ultimate Team Feedback Update[/p]
- [p]Division Rivals Rewards[/p]
- [p]Evolutions[/p]
- [p]Live Events, Tournaments, And Gauntlet[/p]
- [p]Limited Checkpoints[/p]
- [p]Manager, Clubs, And PC Updates
[/p]
- [p]Slightly increased Sprint Jockey speed for user controlled players.[/p]
- [p]Moderately increased Jockey and Sprint Jockey responsiveness for user controlled players.[/p]
Jockey_B&A_Final_2.mp4[/p][p]As usual, we’ll continue to closely watch your feedback in this space. You can expect to see a poll about this change in our Discord soon, and you can give us more detailed feedback in the FC Feedback Portal.[/p][p][/p][h3]More Aggressive Marking During Competitive Gameplay Kick-Offs[/h3][p]FC 26 v1.1.0 introduces an additional change to kick-off defending aimed at making kick-offs significantly harder to score from.[/p]
- [p]\[Competitive Gameplay] Increased aggressiveness of player marking that only applies to the defensive side’s AI players around kick-off.[/p]
- [p]Making Through Passes more consistent, less assisted, and respectful of your aim input.[/p]
- [p]Lowering Controlled Sprint Dribbling speed.[/p]
- [p]Improving goalkeeper in specific cases, such as during corner kicks.[/p]
- [p]Plus we’re addressing a number of issues you’ve told us about.[/p]
- [p]Sort By Newest[/p]
- [p]Sort By Expiry[/p]
We’re making improvements to the Manager Market logic for a more authentic and refined experience. [/p][p]We’re addressing a number of issues that resulted in managers switching too early, or moving to teams that weren’t an intended fit for them. [/p][p]We are also tuning the AI Manager job security logic to allow for a more refined behaviour, decreasing the incidence of unrealistic board expectations set for managers hired during the season leading to unintended manager movements. [/p][p]Additionally, we’ve made improvements to the Manager Market mail notifications system, addressing issues where updates were triggered in unintended scenarios or too often.[/p][p]We’re also addressing stability issues manifesting in both Manager and Player Career Modes and restoring the Trainer functionality’s availability in Manager Career Pause Menu.[/p][p]And last but not least, we’re addressing a series of visual issues related to some Social Media posts’ composition, the number of roles presented in scout reports, and Deeper Simulation stats permanency across seasons for players transferring across leagues. [/p][p][/p][p]Clubs Archetype Max Level Increase[/p][p]Alongside Season 2, we’ll be increasing the Clubs Archetype Max Level from 50 to 60. The Consumable max level remains the same. You can also expect to see one new customizable PlayStyle slot unlocked at level 60. You’ll now have a maximum of 300 Attribute Points you can use.[/p][p]Look out for the next step up in Max Level in December!
[/p][p]PC Optimization[/p][p]As our PC optimization efforts continue, we’ll be reaching out to players more directly to better understand the issues you’re facing, since our game runs on a wide variety of hardware. In FC 26 v1.1.0, we’re addressing the following PC specific issues:[/p]
- [p]Graphics settings could have reset when exiting Game Settings.[/p]
- [p]Improved shader caching to address some cases of performance drops when matches start.[/p]
- [p]Some textures could have appeared incorrectly on some Intel GPUs.[/p]
- [p]Addressed instances of vibrations and haptics being too low when using a PS5 controller.[/p]
- [p]This issue could have also occurred on PS5.[/p]
- [p]Simplified Aspect Ration setting list.
[/p]
[/p][p]Thank you everyone for checking out the FC 26 v1.1.0 Pitch Notes. We’re excited to see your feedback on this update and we’ll keep updating you on what we’re working on throughout the season.[/p]