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EA SPORTS FC™ 26 News

Confirmed: EA are being sold to investment group led by Saudi Arabia, Silver Lake and Jared Kushner for estimated $55 billion

Update: Well, that escalated quickly. Following rumours over the weekend, EA have confirmed that an investor consortium consisting of Saudi Arabia's Public Investment Fund, equity firm Silver Lake, and Jared Kushner's Affinity Partners have acquired the Battlefield 6 publisher in an all-cash transaction that values EA at around $55 billion. The consortium will buy 100% of EA and take it private, with the PIF rolling in their existing 9.9% stake in the publisher.


EA have put out a press release featuring various hyperbolic remarks from the likes of EA CEO Andrew Wilson, who will stay on in his position. EA will also continue to be based in Redwood City, California. The transaction is expected to close in the first quarter of 2027 - in other words, at some point between January and March, once it has been granted the usual regulatory approvals and voted through by EA's shareholders.

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EA SPORTS FC™ 26 peaks at 100k players


EA SPORTS FC™ 26 has peaked at 100,283 concurrent players on 28 September 2025 within the release week.
View charts and more statistics on our website.

EA Sports FC 26's first patch is here with a nerf to Low Driven Shots, and a fix for that Manager Career bug that had players abandoning the team

The early access period of EA Sports FC 26 appears to be chugging along nicely, but that doesn’t mean there aren’t any issues to address. The game’s first official patch, version 1.0.2, is now live with a host of changes.

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EA SPORTS FC 26 - Version 1.0.2 Update Notes

[p]EA SPORTS FC 26 version 1.0.2 is now available for all platforms and includes updates to gameplay based on the feedback you gave us throughout the EA SPORTS FC 26 Closed Beta.[/p][p]This TU includes:[/p]
  • [p]Tuning changes to Low Driven Shots.[/p]
  • [p]Improvements to AI attacking support and positioning.[/p]
  • [p]Addressing instances of Manager Career players leaving the team when simming.[/p]
  • [p]Borderless display setting and controller responsiveness improvements.[/p]
  • [p]Various stability improvements.[/p]
  • [p]And much more.[/p]
[p]Gameplay[/p][p]Made the following updates:[/p]
  • [p]Tuned Low Driven Shots based on your feedback in the Closed Beta to be less accurate when shooting with an extreme amount of power.[/p]
  • [p]EASFC Card: /trello.com/c/Up39JOsh[/p]
  • [p]As part of our AI attacking updates based on your feedback, made the the following changes:[/p]
  • [p]Increased frequency of wingers making attacking runs into the box.[/p]
  • [p]Wing Backs will no longer drop too deep in their own half when their team is in possession.[/p]
  • [p]Improved teammate offside awareness.[/p]
  • [p]Addressed instances of players not making runs into open space when it could be beneficial.[/p]
  • [p]EASFC Card: \[Gameplay] Attacking AI Positioning on EA SPORTS FC Tracker[/p]
  • [p]Improved positioning of players when playing with low defensive depth so that they’re not pushing too high up the pitch.[/p]
  • [p]Center Backs are now less likely to run wide when marking central attackers.[/p]
  • [p]False Backs now transition more intelligently to defense to better maintain defensive shape.[/p]
  • [p]Updated the Be A Goalkeeper UI:[/p]
  • [p]A goalkeeper dive indicator now displays where an incoming shot is coming from.[/p]
  • [p]Changed the Camera Pan input based on your feedback and to avoid button conflicts.[/p]
  • [p]As shared on the EASFC Tracker, we’re continuing to work on Be A Goalkeeper updates to improve the gameplay experience. We’ll share more details in the near future.[/p]
  • [p]EASFC Card: \[Gameplay] Be A Goalkeeper Save Delay on EA SPORTS FC Tracker[/p]
  • [p]Improved cases of unexpected heavy touches when sprinting in wet weather Authentic gameplay based on your feedback.[/p]
  • [p]\[Gameplay] Heavy Dribble Touches on EA SPORTS FC Tracker[/p]
  • [p]Improved instances of Ground Passes unexpectedly falling behind the intended receiver.[/p]
  • [p]Tuned difficult to perform Driven Ground Passes to be less accurate, for example, first time Driven Ground Passes taken at 180 degrees.[/p]
  • [p]Addressed incorrect shooting animations that sometimes occurred when attempting lace shots, resulting in unexpected behavior.[/p]
[p]Ultimate Team[/p][p]Addressed the following issues:[/p]
  • [p]Players weren’t always able to enter multiplayer gameplay after accepting a Co-Op invite.[/p]
  • [p]Player Item portraits were sometimes misaligned on the Squad screen.[/p]
  • [p]A stability issue could have occurred after completing the Onboarding and viewing your Squad for the first time.[/p]
[p]Career Mode[/p][p]Addressed the following issues:[/p][p]General, Audio, and Visual[/p][p]Made the following changes:[/p]
  • [p]Updated some star heads, kits, and placeholder text/images.[/p]
[p]Addressed the following issues:[/p]
  • [p]\[PC Only] Adjusting display settings while in Borderless could have unintentionally resulted in performance loss.[/p]
  • [p]\[PC Only] Addressed a few instances of controllers not recognizing inputs.[/p]
  • [p]We will continue to investigate this and other reported PC issues and provide updates in the near future. More details are available throughout the EASFC Tracker and on Steam News.[/p]
  • [p]Addressed a number of stability issues that could have occurred.[/p]
[p]Want to give us direct feedback about EA SPORTS FC 26? Visit https://go.ea.com/fc26pfp and let us know what you think, it only takes a few minutes.[/p][p]Thanks to those who’ve provided and continue to provide feedback. We'll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X as well as WhatsApp, and check out the EA SPORTS FC Tracker for the latest news and updates.[/p]
  • [p]The EA SPORTS FC Team[/p]