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Debugging Hero News

Debugging Hero is now released!


Debugging Hero, an action game where you manipulate character stats to gain the upper hand in battle, is now available!




https://store.steampowered.com/bundle/53573/KGMC/

We've also launched an indie game bundle featuring titles from fellow indie developers, so be sure to check it out!

Thank you!

Debugging Hero launches on May 30!


The roguelite action game where you manipulate character stats to turn the tide of battle — Debugging Hero will officially launch on May 30!
(PDT 2025/05/30 01:00)

The full version will include more stages and bosses, new items, and an expanded, engaging story.

Below are gameplay screenshots from the launch version.














If you're curious about the full release, add Debugging Hero to your wishlist now!

Thank you!

Update for Demo Build [25/05/18]


You can now change the game’s difficulty at the starting point.


Added terrain tiles and trap objects.


Traps deal damage to both the player and enemies, and their power and delay can be modified through debugging.


The default number of variable card slots has been adjusted to 9, and the UI design has been improved.


Consumable cards have been added as map clear rewards. Consumable cards occupy variable card slots.


Consumable cards can be used via debugging abilities.

Small Update for Demo Build [25/03/29]

Added an option to switch between full screen and windowed mode.




Added hotkeys for using variable cards.




Adjusted overall character variables to slightly lower the difficulty of the boss battle.

Demo Build Update [25/03/25]

Added new content to the demo following the encounter with Sophia.



Added 2 new types of monsters.



Added a boss battle against Lucy, the bandit leader.



Fixed bugs reported by the community.
Adjusted character stats and the values of some items.