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Debugging Hero News

Bug Fix

[p]Fixed an issue where the practice bandit monster unintentionally evolved into an Elite monster during the first tutorial run and intruded into the cutscene.[/p]

Hotfix

[p]Fixed an issue where the game would close during the ending when an error occurred in the conversation with the Holy Sword.[/p]

Major Update [2025/12/04]

[p]Codex Added[/p][p][/p][p][/p][p]- Added Item Codex where you can check item effects and stories[/p][p][/p][p][/p][p]- Added Character Codex where you can check character stories[/p][p]- Added 2 new achievements related to the Codex[/p][p][/p][p][/p][p]NG+ Mode Added[/p][p]- Added NG+ mode, allowing you to start a new game while keeping your progress after clearing the game[/p][p][/p][p][/p][p]Variable Card Mechanism Changes[/p][p][/p][p]- Added level-up UI for enhancing variable card values[/p][p]- Levels can appear as a low-chance reward from stage clear[/p][p]- The former boss-clear bonus that enhanced variable cards is now changed to a basic level-increase effect[/p][p][/p][p][/p][p]Item Adjustments[/p][p][/p][p]Throwing Dagger[/p][p]- Removed the previous effect that converted negative debugging on ally projectiles into positive effects[/p][p]- Added an effect that applies positive attack-power debugging for ally projectiles to all other ally projectiles as well[/p][p][/p][p]Signal Flag[/p][p]- Removed the previous effect where positive attack-power debugging for ally projectiles partially applied to all other ally projectiles[/p][p]- Added an effect where all ally projectiles deal additional damage equal to a certain percentage of their listed damage[/p][p][/p][p]Manual: Strength[/p][p]- Effect boosted[/p][p][/p][p]Ring of Impact[/p][p]- Renamed and re-iconed from the previous club item[/p][p][/p][p]Mana Buckler[/p][p]- Added a slight increase to Kirara’s parry frames during normal attacks[/p][p][/p][p]Berserker Series[/p][p]- Now appears only when the Ring of Life is owned[/p][p][/p][p][/p][p]New Items[/p][p][/p][p]Club[/p][p]- Increases Kirara’s normal attack power by a certain percentage of her stun attack power[/p][p]Iron Hammer[/p][p]- Deals bonus damage to stunned enemies[/p][p][/p][p]Manual: Impact[/p][p]- Increases charged attack stun attack power[/p][p]- Adds charged attack damage equal to a percentage of stun attack power[/p][p][/p][p]Manual: Frenzy[/p][p]- Adds charged attack damage equal to a percentage of lost HP[/p][p][/p][p][/p][p]Game Adjustments[/p][p]- Main boss attack patterns adjusted[/p][p]- Homing projectile mechanics reworked[/p][p]- Stun attack power formula changed[/p][p]- Sophia now has an option to remove unnecessary items[/p][p][/p][p][/p][p]Bug Fixes[/p][p]- Fixed an issue where monster stun values were reset during debugging[/p][p][/p]

We’re working on the Codex feature!

[p]As one of the upcoming contents in the next update,[/p][p]we’re developing a Codex where you can check not only character and item information,[/p][p]but also read more detailed story backgrounds.[/p][p][/p][p]We’ll also add support for other languages soon![/p][p][/p][p][/p][p]We’re also preparing new event maps with special choices,[/p][p]and a New Game+ system that lets you restart the game from the beginning[/p][p]while keeping your growth progress — and face even stronger enemies![/p][p][/p][p]NEW GAME +1![/p][p][/p][p][/p][p]Along with various other improvements,[/p][p]this update is planned for late November.[/p][p]Please look forward to it![/p]

Hotfix

[p]Fixed an issue where Kirara became unresponsive on the Game Over screen if her HP reached 0 at the same time a stage was cleared.[/p]