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Debugging Hero News

Minor Update [2025/06/07]

Gameplay Adjustments

  • Increased the number of item slots from 6 to 8.
  • Monsters now move in the opposite direction when performing a backstep near a wall.
  • Reduced knockback effects on boss monsters.

Update [2025/06/06]

[p]QoL Improvements[/p][p][/p]
  • [p]The difficulty selection UI has been improved.[/p]
  • [p]After completing the tutorial, the game now automatically transitions to the difficulty selection screen.[/p]
[p][/p][p]Item Adjustments[/p][p][/p][p]Mana Buckler[/p][p][/p]
  • [p]An item removed in the demo version has been reintroduced with a new effect.[/p]
  • [p]When Kirara reflects an enemy projectile, a portion of her \[Durability] is directly added to the projectile’s damage.[/p]
  • [p]This also applies to projectiles reflected through the Mirror Shield ability.[/p]
[p][/p][p]Ribbon[/p]
  • [p]Increased the shared Positive Debugging rate for allies. \[Base: 20% → 30%][/p]
[p][/p][p]Piercing Arrow[/p]
  • [p]Added a Debug Value Amplification effect for all projectiles.[/p]
[p][/p][p]Throwing Daggers[/p]
  • [p]Changed the effect so that Kirara now throws daggers when performing a normal attack, instead of during a dash.[/p]
[p][/p][p]Swift Potion[/p]
  • [p]Removed the Attack Speed Debugging amplification effect that was previously granted through item upgrades.[/p]
  • [p]Added a new effect that reduces Kirara’s dash cooldown.[/p]
[p][/p][p]These changes aim to buff underused items and expand viable build options by introducing synergies between items.[/p][p]Below is a sample gameplay video showcasing a projectile-focused build using the reworked items.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Bug Fixes[/p]
  • [p]Enemy projectiles are now forcefully removed when a boss clear cutscene begins,[/p]
  • [p]resolving an issue where lingering projectiles could damage the player during cutscenes.[/p]
[p][/p]

Update [2025/06/05]

QoL Improvements

  • Added explanations for Debuggable Stats.



New Items

Added 3 enhancement items that only appear when you own certain prerequisite items.

Core stats such as Strength and Durability generally scale along a diminishing curve.
Some of the new enhancement items directly add a portion of the stat value to damage, creating a linear growth pattern. This is expected to enhance late-game value for builds that use these items.


Grenade Shards

  • Appears when holding Holy Grenade.
  • Increases the area of Kirara and allies’ explosion attacks, and directly adds a portion of Kirara’s Strength to the damage.


Manual: Sword Wave

  • Appears when holding the Basic Sword Manual.
  • Charged attacks additionally launch a projectile slash.


Sword Manual: Strength

  • Appears when holding the Basic Sword Manual.
  • Charged attacks directly add a portion of Kirara’s Strength to the damage.


Bug Fixes

  • Fixed an issue where, if a boss phase transitioned during a Game Over (due to allies or traps), the player could start at the beginning of the stage while still holding variable cards.

Minor Update [2025/06/04]

New Items

Ribbon

  • Increases the base stats of Novice Heroes that appear as rewards.
  • Positive Debugging effects applied to one ally also affect all other allies at a certain ratio.


Sword Manual

  • Allows Kirara to perform a charged attack by holding the attack key.


Piercing Arrow

  • Kirara and allies’ projectile attacks now pierce enemies and have increased hitbox size.


Holy Grenade

  • When variable cards are recharged, an additional bomb card with area explosion damage is granted.


Game Adjustments

  • The Demon Lord’s boss clear ability has been changed from +1 Variable Card Charge to +1 Reward Option.
  • As you progress to later stages, Novice Heroes that appear as rewards will have increased base stats.


Bug Fixes

  • Fixed an issue from the last update where map clear rewards overlapped with the pause UI.
  • Fixed an issue from the last update where the special card in the normal ending could be discarded, blocking progress.

Minor Update [2025/06/03]

QoL Improvements

  • Added a trash icon that allows you to discard variable cards during debugging.
  • Reduced the end-lag after Kirara’s basic attack.
  • Adjusted the forward movement speed during Kirara’s basic attack and slightly increased the forward range of the attack effect.
  • Heal cards can no longer restore HP beyond the character’s [Max Hp].
  • However, [+] and [×] variable cards can still modify [Hp] beyond [Max Hp].