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Debugging Hero News

Update for Demo Build [25/05/18]


You can now change the game’s difficulty at the starting point.


Added terrain tiles and trap objects.


Traps deal damage to both the player and enemies, and their power and delay can be modified through debugging.


The default number of variable card slots has been adjusted to 9, and the UI design has been improved.


Consumable cards have been added as map clear rewards. Consumable cards occupy variable card slots.


Consumable cards can be used via debugging abilities.

Small Update for Demo Build [25/03/29]

Added an option to switch between full screen and windowed mode.




Added hotkeys for using variable cards.




Adjusted overall character variables to slightly lower the difficulty of the boss battle.

Demo Build Update [25/03/25]

Added new content to the demo following the encounter with Sophia.



Added 2 new types of monsters.



Added a boss battle against Lucy, the bandit leader.



Fixed bugs reported by the community.
Adjusted character stats and the values of some items.

Update for Demo Build [25/03/17]

  • Increased the value of attributes other than health and adjusted character stats overall to make debuffing enemy stats more effective.
  • Adjusted monsters across the board to match the changed stats.
  • Added six new items.
  • Fixed an issue where the game prioritized low-performance integrated graphics cards.

New Main Capsule Art for Debugging Hero!

Hello!
We've updated the main capsule art for Debugging Hero on the Steam store!





Currently, Debugging Hero is being refined based on feedback from Next Fest, ensuring that the overall feel of the game remains intact while optimizing the gameplay experience.

Look forward to an even more polished Debugging Hero experience!