Update for Demo Build [25/05/18]

You can now change the game’s difficulty at the starting point.

Added terrain tiles and trap objects.

Traps deal damage to both the player and enemies, and their power and delay can be modified through debugging.

The default number of variable card slots has been adjusted to 9, and the UI design has been improved.

Consumable cards have been added as map clear rewards. Consumable cards occupy variable card slots.

Consumable cards can be used via debugging abilities.