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Debugging Hero News

Hotfix

Fixed an issue where the buff/debuff system caused errors during the boss fights with Alice and the Demon Lord.

Update [2025/06/15]

[p]Throwing Potion Added[/p][p][/p]
  • [p]A new Throwing Potion card has been added as a map clear reward.[/p]
  • [p]The Throwing Potion deals damage to enemies and heals allies based on Kirara’s Strength.[/p]
  • [p]Various potion items can be used to add additional effects to the Throwing Potion.[/p]
[p][/p][p]New Items Added[/p]
  • [p]Eight new potion-type items have been added.[/p]
  • [p]You can carry up to 3 types of potion items in a single run.[/p]
  • [p]Four of these potions apply buffs to allies hit by the potion.[/p]
  • [p]The other four apply debuffs to enemies hit by the potion.[/p]
[p][/p][p]Buff/Debuff System Added[/p][p][/p]
  • [p]A new system for enhancing or weakening characters via buffs and debuffs has been implemented.[/p]
[p][/p][p][/p]
  • [p]Buff and debuff durations can be modified through debugging abilities.[/p]
[p][/p][p]Game Adjustments[/p]
  • [p]Increased the base stats of the Beginner Hero.[/p]
  • [p]Decreased the spawn rate of the Berserker item series.[/p]
[p][/p][p]New Feature[/p]
  • [p]By default, the spacebar key is now assigned to the “Ally Rally” function instead of directional movement.[/p]
  • [p]When the Ally Rally key is held, allies gather near Kirara.[/p]
  • [p]However, allies who are in the middle of an attack will move to Kirara only after finishing their current action.[/p]
[p][/p][p]Bug Fixes[/p]
  • [p]Fixed an issue where Sofia’s item enhancement UI would be cut off when holding 8 items.[/p]
  • [p]Zombies in Stage 3 no longer lose HP during cutscenes.[/p]
  • [p]Fixed a bug where Signal Flag was increasing enemy projectile damage.[/p]
[p][/p]

Minor Update [2025/06/11]

Difficulty Adjustment

  • Slightly increased the reduction rate for enemy attack speed, damage, and projectile speed on Easy difficulty.


Bug Fixes

  • Fixed a bug where Throwing Daggers were launched in the dash direction instead of the attack direction.


Mouse Lock

  • When in fullscreen mode, the mouse is now locked to the game screen area.


This adjustment aims to reduce issues in dual monitor environments where the mouse would leave the game screen.
Depending on your setup, this feature may not function correctly. If you continue experiencing the issue, please report it via the Discussions page.

Minor Update [2025/06/10]

Item Adjustments

  • To redesign potion-focused builds, some potion-type items have been temporarily removed.
  • Health Potion and Sticky Potion are temporarily excluded.
  • Swift Potion has been renamed to Ring of Agility.


New Item

Manual: Agility

  • Changes charged attacks into multi-hit attacks that scale with Kirara's attack speed.
  • Cannot be used together with Manual: Strength.


Bug Fixes

  • Fixed a bug that occurred when manipulating the Holy Grenade card.
  • Fixed an issue where players could proceed to the next map without selecting a clear reward.
  • Fixed a bug where allies became overly clustered when transitioning to the next map, disrupting their movement.


Settings

  • Added a "Low-Performance Lighting" option to the settings.

Update [2025/06/09]

[p]Map Clear Reward Reroll Feature Added[/p][p][/p]
  • [p]You can now refresh the reward list up to 4 times.[/p]
  • [p]Reroll charges are restored by defeating bosses.[/p]
[p][/p][p]Normal Monster Adjustment[/p]
  • [p]Reduced Strength stats for mid-to-late-game monsters and increased their damage multipliers.[/p]
[p][/p][p]In the later stages, monster stats were disproportionately high compared to variable cards, which significantly reduced the usefulness of debugging.[/p][p]To address this, Strength stats have been lowered while maintaining overall damage by increasing the damage multiplier. This enhances the impact of Strength debuffs.[/p][p]Additionally, when using a Hypnosis Coin to convert late-game monsters into allies, their high damage multiplier will allow for better scaling potential.[/p][p][/p][p]Boss Monster Adjustment[/p]
  • [p]Simplified the stat increase algorithm upon phase transitions.[/p]
  • [p]Reduced damage multipliers and increased Strength stats for early-to-mid-game bosses.[/p]
[p][/p][p]Previously, when a boss changed phases, stats increased based on the following conditions:[/p]
  1. [p]If a specific stat had been heavily reduced by debugging, it would increase significantly.[/p]
  2. [p]If not, all stats would increase evenly, with the total amount being greater than in case 1.[/p]
[p]This system was intended to reward targeted stat reduction, but due to a lack of explanation, many players misunderstood it as the boss simply "undoing your debugging," causing frustration.[/p][p]This update removes condition 1, so stats will no longer spike back after heavy debuffing.[/p][p][/p]