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Map Clear Reward Reroll Feature Added[/p][p]
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- [p]You can now refresh the reward list up to 4 times.[/p]
- [p]Reroll charges are restored by defeating bosses.[/p]
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Normal Monster Adjustment[/p]
- [p]Reduced Strength stats for mid-to-late-game monsters and increased their damage multipliers.[/p]
[p][/p][p]In the later stages, monster stats were disproportionately high compared to variable cards, which significantly reduced the usefulness of debugging.[/p][p]To address this, Strength stats have been lowered while maintaining overall damage by increasing the damage multiplier. This enhances the impact of Strength debuffs.[/p][p]Additionally, when using a Hypnosis Coin to convert late-game monsters into allies, their high damage multiplier will allow for better scaling potential.[/p][p][/p][p]
Boss Monster Adjustment[/p]
- [p]Simplified the stat increase algorithm upon phase transitions.[/p]
- [p]Reduced damage multipliers and increased Strength stats for early-to-mid-game bosses.[/p]
[p][/p][p]Previously, when a boss changed phases, stats increased based on the following conditions:[/p]
- [p]If a specific stat had been heavily reduced by debugging, it would increase significantly.[/p]
- [p]If not, all stats would increase evenly, with the total amount being greater than in case 1.[/p]
[p]This system was intended to reward targeted stat reduction, but due to a lack of explanation, many players misunderstood it as the boss simply "undoing your debugging," causing frustration.[/p][p]This update removes condition 1, so stats will no longer spike back after heavy debuffing.[/p][p][/p]