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  3. From the Producer of 'Game Of Fate 3'

From the Producer of 'Game Of Fate 3'

[p]Hello everyone,[/p][p]Another six months have passed, and Game of Fate is now approaching its conclusion. Since we began creating our original scripts a year and a half ago, we have consistently focused on story-driven interactive movie games, all within the sci-fi and mystery genres, like newborn calves unafraid of tigers.[/p][p]Game of Fate is a time-travel series. We don’t treat time travel merely as a setting but as the core element that truly drives changes in destiny. A butterfly flapping its wings—even a small disturbance you cause in the past may create a huge wave in the future. In Game of Fate 3, you can no longer wield a communicator as if omnipotent. When stripped of such god-like abilities, how will you defy fate? Who is a pawn and who is a queen? Who is the player and who is part of the board? Whose actions set the gears of destiny in motion? All the mysteries from the trilogy will be unraveled here.[/p][p]Below are some game tips:
To keep the pacing brisk, much of the informational content is placed in optional dialogues. If you prefer to focus solely on the main storyline, you can skip these entirely.
The story features many male-centric scenes. Players interested only in romantic storylines with female characters may prefer dating sims.
There is plenty of action—both small-scale and large-scale scenes—shot with dynamic camera movements and long takes. Some camera shake is inevitable, and a few players might experience motion sickness. Those sensitive to this are advised to try the demo first to gauge their comfort level.
Much of the hidden info in the Game of Fate series is uncovered through Manuscripts and Tarot Cards. Given the complex timelines and worldlines, if you find the plot confusing, feel free to discuss it in our community and QQ groups.
In Game of Fate 3, you will also learn about the origins of the Cellveillance world (another game of ours).[/p][p]Although the Game of Fate trilogy is coming to an end, the stories of the Shangchuan Universe will continue. We are currently filming a new story set on the isolated island of Shangchuan during the War of Resistance, focusing on the bravery of undercover agents.[/p][p]During the production of Game of Fate 3, I realized that insufficient information density could make purely first-person narratives feel slow, and the absence of the protagonist’s visible performance might limit emotional depth. Therefore, in our new project, we are adopting a third-person perspective as the primary viewpoint, supplemented by some first-person shots. The results so far have been very promising—and this approach also helps address the issue of camera shake.[/p][p]I once believed that immersion and a sense of presence came from maximizing realism, which is why we employed various methods to enhance authenticity in Game of Fate 3. However, I later understood that the full spectrum of emotional experiences—joy, anger, sorrow, and happiness—and the depth of interaction between two real individuals are difficult to convey through one-sided information alone.[/p][p]But please don’t misunderstand: interactive movie games that utilize cinematic language, are not, and should not be, merely interactive dramas. The core difference lies not in whether there are gameplay elements but in the perspective. This distinction affects the narrative logic of the script and the overall visual language. While audiences watch films and series, players experience another life through gameplay.[/p][p]Thank you to all our companions who have walked this long journey with us. It is your support and feedback that have brought us this far. Our works are far from perfect and far from the vision in my heart. Yet, I always pour 120% of my passion into my creations and take 100% responsibility for them. We firmly believe in the vast potential of interactive movie games and will strive tirelessly to help this future arrive sooner.[/p][p]Thank you for being part of this journey.[/p]