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  3. Update #04 - Fortress and Faction Fixes

Update #04 - Fortress and Faction Fixes

[p]\[Version - 0.71.158116][/p][p][/p][p]The weekend is upon us but that didn't stop the team from releasing the latest update for this week 💪[/p][p]We keep the work on fixing issues spotted by the community! Thanks you very much 💖[/p][p][/p]
[p]Sneak peek for next week > ROADMAP 👀[/p]
[p][/p][h2]Balancing[/h2]
  • [p]Tweaked the formula of the industry cost of districts as it was previously overflowing and then cost 0 industry to build. Shoutout to DayStalker 李艾利 and BubbleHunter for the report[/p]
[p] [/p][h2]Necrophage[/h2]
  • [p]📦 Fixed an issue with the "The Holy Grail" quest asking you for too many rare equipment on an hero. It is now requiring a more reasonable number of rare equipments. Thank you MangUwU and Nekrovex for the reports[/p]
[p] [/p][h2]Tahuks[/h2]
  • [p]Fixed a softlock after buying technologies from the Library of a Tahuk empire in specific cases. Kudos to Stellar and MrRaute for the bug reports on Amplifiers[/p]
  • [p]Fixed a localisation issue in the tooltip of the Holy Oculum building[/p]
  • [p]Fixed a localisation issue in the Ritual Astronomy faction trait tooltip[/p]
[p]  [/p][h2]Last Lords[/h2]
  • [p]Round-up action is now unusable in a city that is besieged. We also fixed a crash that was linked to this specific case. Shout out to EnryuV for the bug report on Amplifiers[/p]
  • [p]Fixed the placement of Archimedias' Scroll technology in the Technology Tree[/p]
  • [p]Tweaked the Mineral Inquisition Improvement effect that to specify a quarry instead of an extractor. Thank you Swarles Barkley for the bug report[/p]
[p][/p][h2]Derek[/h2]
  • [p]Derek is back in the game 🙌! Added a skippable video explaning our Early Access philosophy the first time players launch the game.[/p]
[p] [/p][h2]Quests[/h2]
  • [p]Fixed an issue where players could not pay resources to a minor village to complete a pacification quest [/p]
  • [p]Fixed an issue where locating a minor village through the Locate button in the Quest pinned UI would highlight the wrong tile. Thank you 星空鉄道 for the bug reports on Discord.[/p]
  • [p]Fixed a typo inside the "The Day of Reckoning" Quest choice for Impress.[/p]
[p] [/p][h2]Key Character Events[/h2]
  • [p]Reverted the previous changes on the rewards. There are now again Rewards on the introduction events of Character in Key Character Events. We advise you to not load a save made where a Key Character Event is pending for a choice but a save before such an event triggers.[/p]
[p] [/p][h2]Bugfixing[/h2]
  • [p]Fixed an issue where it was impossible to clear a Fortress with the Instant Resolution when the battle zone would have been too small. You can now use Instant Resolution in such cases[/p]
  • [p]Fixed an issue where the game would ask the player to "Come back another time! Another Hero-led Army is already exploring this Fortress" after failing an attempt of clearing a dungeon or when opening and closing the Fortress window several times. You can now, ironically, head back to those Fortresses! Thank you Shizu for the bug report on Discord[/p]
  • [p]Fixed an issue where the shield was not displayed on the left and right side panels when selecting a unit during a battle[/p]
  • [p]Fixed an issue where we would display the ongoing subjugation action in the Subjugation Window when there was no subjugation action selected yet in specific cases[/p]
  • [p]Fixed a localisation issue with Xavius Notable called "Trimere"[/p]
  • [p]Fixed a technical issue when displaying the pin of an army before a quest spawned it[/p]
  • [p]Fixed a technical issue with the Unit Specialization Window in very specific cases[/p]
  • [p]Fixed a technical issue when clicking the shortcut buttons in the army UI after a player selected a non-hero unit in specific cases.[/p]
[p][/p][p]Yesterday we shared our plans to improve the UI/UX based on all the feedback we gathered from Insiders and players that tried the demo. Take a look in case you missed it 👇[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Have a nice weekend![/p][p][/p][hr][/hr][p][/p][h2]Your Feedback Matters: Reviews and Community[/h2][p]Thank your for sharing all your feedback and reviews of the game! We couldn't be here without all your support ✨[/p][p]If you manage to have some time during the weekend to enjoy the game (I know some of you might be busy with Hades 2) please leave a Steam review and join our community on the forum, the Amplitude Discord, or our Amplifiers community hub.
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