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Update #07 - Tahuk Science Balancing

[p]Hey everyone![/p][p][/p][p]We released a quick update prior to the weekend 😎[/p][p]The main change is a balancing adjustment on Tahuk as it was a bit too much to have 4k science on turn 74... Thanks, GiotisFilopanos, for the save 👏[/p][p][/p][p]\[Version 0.72. 159705][/p][p][/p][h2]Tahuk[/h2][p]​Fixed a balancing issue with Tahuks crazy science (Thanks to GiotisFilopanos for the report and the save!) [/p]
  • [p]Surveyor councilor’s effect changes from +50% FIDSIA on Improvements to -10% Industry cost on Improvements. [/p]
  • [p]Monastic Mind councilor’s effect changes from +50% Science & -25% Influence on City to +2 Science & -2 Influence on Scribes. [/p]
  • [p]Divine Oculum effect reduced from +10 to +8 Science. [/p]
  • [p]Divine Oculum adjacency effect reduced from +10 to +4 Science for each adjacent Laboratory district. 
    [/p]
[h2]Other [/h2]
  • [p]Fixed corruption from Tormented counted twice [/p]
  • [p]Fixed a technical issue with hints [/p]
[p][/p][hr][/hr][h2]Edit > Released a quick hotfix[/h2][p][dynamiclink][/dynamiclink][/p]
  • [p]Made all Necrophages improvements as “once per empire” (Thanks, Arbledoks, for the report!)[/p]
  • [p]Balanced Fortresses to make them harder > We just made tier 2 & tier 3 dungeons units more leveled and more specialized[/p]
[p][/p][p]Enjoy the weekend![/p][p]Please share your feedback after trying the new update, Into Battle.[/p][p][/p][hr][/hr]
Into Battle Update
[p]Yesterday we released our first big update in the game.[/p][p]Check here al the content 👇
[/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p][/p][h2]Your Feedback Matters: Reviews and Community [/h2][p]There’s a reason we are putting Endless Legend 2 into Early Access: We want to hear from you, our players.  So if you’ve spent some time with the game, please let us know what you think! Leave a Steam review and join our community on the forum, the Amplitude Discord, or our Amplifiers community hub.[/p][p][/p]