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ENDLESS™ Legend 2 News

Combat (Dev Diary #2)

Hello everyone,


Welcome back to our Dev Diaries.

Last time we told you about cities and how to manage your whole empire, but this week it is time to get our hands dirty and face our enemies on the field of battle. Let’s talk about combat in ENDLESS™ Legend 2, and how it has changed from our previous games.


Preparing for Battle

In Endless Legend 2, you move your units across the map grouped into armies to explore and perform various actions like claiming territory. If you encounter an enemy army and come to blows with it, a small section of the map is marked as the battlefield. Any other of your armies in that area can join the battle as reinforcements, but only one of them. The units in these two armies are then placed individually within the deployment zones marked for each side of the battle.


Taking Charge

Once the battle properly begins, players take turns commanding their armies. Starting with the attacker, each player acts with all of their units in any order before handing control over to the other player, and a battle can have up to 8 of these rounds before it ends, all contained within a single game turn.



Positioning your units carefully is often crucial in battle, as the terrain will affect them, such as forest providing cover and high ground improving your attacks. Once the enemy closes rank with you, however, repositioning can become quite dangerous, as moving away from enemies will trigger attacks of opportunity. Choose your engagements wisely!




Tools of the (Deadly) Trade

Picking the right position and target for each unit becomes even more important when you take the various unit abilities into account.

Every Major Faction has a battle affinity that grants their units a special effect in combat. For example, the Kin of Sheredyn gain a shield that absorbs damage for standing in tight formation, whereas units in Aspect armies grant a damage bonus to their allies when they defend.



All units also have abilities that can affect them positively or negatively in combat. Some of these are granted by their unit type, such as infantry units gaining better defense in formation or ranged units taking a damage penalty when engaged in melee. Other abilities are specific to each unit, such as the Aspect Sentries being particularly deadly if they hold position whereas the Kin Archers are better at attacking enemies engaged in melee. Most units will also gain new abilities or improve their existing ones as you upgrade them.



Your heroes are perhaps the most deadly and versatile combatants on the field, as they can gain powerful active abilities by spending skill points or equipping certain gear. Whether they are attacks that hit multiple enemies or apply penalties to them, or skills that grant healing, shields, or other bonuses to their allies, these active abilities can have a massive impact on the battle in a single round.



Building an Endless Legacy

Long time Amplitude fans will know that in Endless Legend 1 we tried a rather unusual system for our combat: After a section of the map was marked as the battlefield, you would give all your orders at once at the start of the turn, then your units would try to carry them out in initiative order, automatically picking new orders if the ones you had given were impossible.

This was meant to help maintain a balance between the time spent fighting battles and the time spent managing your empire. In practice, the system was difficult to understand and master, and often frustrating for our players when their units made bad decisions and got themselves killed. Many players did not find the system quick, either, as they took time to carefully consider how the AI-controlled units might act if their plans went wrong.

So, in Humankind we gave players direct control of their units. While some players missed aspects of the Endless Legend combat system, many others saw this as a move in the right direction. A lot of players really enjoyed the battles in Humankind, and for some it was even their favorite part of the game.



With Endless Legend 2’s combat, we want to evolve this system further and push it into a more fantasy-themed direction. Almost every unit has special abilities that define how you use it in combat, and your heroes can intervene much more actively in your battles than merely attacking with their weapon.


We hope you like the direction we are taking for the combat in Endless Legend 2. Let us know what you think in the comments, and stay tuned for a look at the Necrophages soon!


[hr][/hr][h3]📡 INSIDERS PROGRAM 📡 [/h3]

We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).



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Economy (Dev Diary #1)

​Hey everybody,


We’ve already shown you two of the factions of Endless Legend 2 (the militaristic Kin of Sheredyn and the diplomatic Aspects), but right now it might be tricky to understand their abilities as we haven’t talked much about many of the core systems of the game. That changes today, starting with perhaps the backbone of the gameplay: Your economy.

Managing Your Cities

Like in our previous 4X games (and many other 4X titles), the economic power of your empire revolves around your cities. These cities develop mostly in two ways: Population and Districts.

In many ways, Population in Endless Legend 2 is an evolution of the population systems in both Endless Legend and Endless Space 2.

Much like in Endless Legend 1, you can freely assign your population to work in different categories in your city, independent of the tile types the city is working. However, like planets in Endless Space 2, these categories offer a mix of yields and have a limited number of slots.

And much like in Endless Space 2, your population will hail from a specific faction with unique yield bonuses. As your population of a given faction grows, you may even unlock additional benefits like higher yield bonuses, unique improvements to build in your cities, or heroes of that faction.



But of course, your population needs to live and work somewhere, and that means construction: Like in Endless Legend, Humankind, and many other 4X games of the recent years, in Endless Legend 2 you develop your cities by building Districts and Improvements.

The first step in expanding your cities is to lay new Foundations. This is done by claiming a tile adjacent to your city by spending some influence. These Foundations will exploit the FIDSI of the tiles they are placed on (including anomalies) and serve as a place to construct new Districts.

These Districts specialize in a particular resource or purpose (like defense, trade, or housing), and often receive bonuses based on their position to encourage adapting your city to its surrounding terrain.

Districts also provide you with slots to build Improvements. These structures generally offer powerful city-wide bonuses but will require some investment of Strategic Resources to construct.

1) Foundations

2) Districts



​3) Improvements



This covers the basics of how you manage your empire in Endless Legend 2, though of course there are other aspects to it, like Luxury Resources or trade for example, that we will leave for you to discover when you play the game.

Working with the Community

Given how crucial to the experience the economic gameplay is, we really wanted to work with our players to refine it. And their feedback has proven crucial, as the current system is in fact quite different than what we started out with.

[h2]Version 1 [/h2]
In the earliest versions of the game’s economy, there were several types of Foundation that would only exploit specific yields, for example Food and Industry on an Exploitation type Foundation. Districts could also hold several Improvements of the appropriate type each, but these improvements would only affect the District in which they were built, not the whole city. With this, we wanted to encourage a very terrain-based city development.

Sheredyn City - Concept Art



Early UI Mockup



However, based on the feedback our VIPs gave us, we realized that it quickly became very difficult to keep track of the Improvements you had built and your future development plans for your city. So, we decided to try a different approach:

[h2]Version 2 [/h2]
In the second iteration, we made the effects of Improvements global. This made them more appealing compared to building another new district, and also removed the need to plan the upgrade of a bunch of individual districts. At the same time, we reduced the number of Improvements per district to one, so you could not rely entirely on Improvements.

At this time, we also introduced an immediate influence cost for placing Foundations instead of slowly constructing them with Industry. This ties Influence to all forms of expansion, both globally and locally, and helps to curb the tendency of Industry to help itself grow.



[h2]Version 3 [/h2]

[Current version]
When we shared the second version with our alpha testers, we their feedback showed us we had another problem to address:

With multiple types of Foundations and half a dozen Districts unlocked from the start and Improvements beckoning in the research tree, it was difficult to take in and weigh your options when you started a new game. This also diluted faction asymmetry, as all factions had access to the same build options in the early game.

To give our players clearer, faction-specific starting options, we delayed access to Improvements and Districts a bit. The first Improvements can now be found as part of Era 2 technologies, while most Districts have to be researched in Era 1, which means all factions start the game with access to only one or two district types. We also unified the different Foundation types into a single Foundation type, so cities could automatically create foundations to exploit all resources on the tiles around the city center when they are founded to boost early yields.


What’s in the Future?

Now that our Insiders have been picking the new version apart for a while, they have given us tons of feedback, and there are several key points we are looking to tackle:

  • Rebalancing costs to improve overall pacing
  • Rebalancing District bonuses to encourage more varied city building
  • Adjusting the city UI for a more intuitive construction flow
  • And more.

We will keep working with our VIPs and Insiders to get their feedback and adjust the city building gameplay of Endless Legend 2 accordingly, so we can provide you with a great experience once we launch in Early Access this summer.

Stay tuned for more sneak peeks at game features and factions, including some old friends (or maybe foes).

[hr][/hr][h3]📡 INSIDERS PROGRAM 📡 [/h3]

We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).



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Endless Legend 2 Comes to Early Access This Summer

Hey everyone,


We promised you all that we'd have something to share for the Triple-i, and the time has finally come. So let's get straight to the point. Here's the big news:

Endless Legend 2 is coming to Early Access this summer.

For the occasion of this announcement, we also created a new trailer, showing many things you have not seen before.

[previewyoutube][/previewyoutube]

If this is the first you hear about our game because you checked out the Triple-i, welcome to Saiadha, and feel free to check out our faction highlights and the store page for more info.

https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/


[hr][/hr] [h3]📡INSIDERS PROGRAM📡[/h3]
We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).


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ENDLESS Legend 2 Early Access Open In Summer 2025


Hooded Horse and Amplitude Studios have announced ENDLESS Legend 2, releasing this summer on Steam in early access.





Returning to the world of Endless Legend, Hooded Horse and Amplitude Studios revealed ENDLESS Legend 2 during the Triple-I Initiative 2025 showcase. With a war for Saiadha on the brink and factions struggling to survive on a planet full of mysteries, players can become ruthless conquerors, builders, diplomats or flesh-eating beasts as they forge their own tales.











In ENDLESS Legend 2, each faction features unique mechanics, units and storylines as you explore, exploit, expand and eliminate enemies across the land. Players will also face recurring Tidefall events—geological disasters that reveal new territories. These present opportunities to conquer land, uncover routes and confront hidden dangers.





During the early access, ENDLESS Legend 2 features the Kin of Sheredyn and the Aspects empires, with more factions and mechanics set to be revealed in the... Read more

Aspects - Faction Spotlight

Hello everyone,

Today we’re happy to welcome you to our second Faction Highlight, introducing a faction unique to Saiadha: The Aspects.

[previewyoutube][/previewyoutube]

Lore

The Aspects seek harmony and balance in all things, and value a peaceful coexistence with the peoples of Saiadha.

Born from a symbiosis of the organic and the machine, the Aspects are suffused by a coral growth that connects all of them in a vast gestalt mind – The Chorus. Through this mind, all Aspects can come together psychically to communicate and find agreement.



But recently a strange affliction has ravaged the coral reefs in an event that has come to be known as the Great Dieback, devastating the Illuminated Realms and weakening many Aspects’ connection to the Chorus. Now, they must nurture the coral to regrow stronger than before and rebuild their realm if they wish to bring balance to Saiadha and its people.



Visual Inspirations




The visual inspirations for the Aspects started from a robot-coral hybrid, but a mix that was initially based on Greco-Roman statuary. So what started life as centaur archers slowly moved away from that, into a more robotic base and a more fantastic torso and head.

For the units, the styles and forms came largely from Asian inspirations, though other elements that were mechanical or even insectoid were integrated as well. The artists sampled a wide range of silhouettes and effects before finalizing them.

The Aspects’ buildings reflect numerous different influences from Asian cultures, with many of them showing pagoda-like roofs but the colors and motifs of Central Asia.



[h2]Notable elements[/h2]

Machines
Inheritance of their original function.

Coral
Coral is worn with pride; it's an outward sign of wealth.



Gameplay

The Aspects are a great choice for players who enjoy focusing on their own economy more than fighting their enemies, as the Coral can help them explore the world and expand their cities, and they can employ some unique diplomatic interactions. Of course, they can go to war if necessary, but the Aspects will do best when they live in harmony with other Empires, minor factions, and the Coral.

Some words from our Game Designers
Originally posted by author
The Aspect is Endless Legend 2’s diplomatic faction. For them, we wanted to move away from the classical trope of diplomatic pacifist faction and make them something more like “deal with the devil”. They don’t want this world to be safer but manipulate people for their own good.

At first, we wanted to make them evil landlords, capturing territories then selling them to other empires. This idea evolved into the Coral growing toward other empires’ assets and giving to the Aspect the possibility to sign some specific treaties and get additional resources.

The main difficulty dealing with the development of this faction was the fact that the Coral is a common resource shared by all Aspect empires in the game. This creates drastic changes in how you will play this faction whether there is another Aspect empire in your game or not.




[h2]Faction Affinity: Coral Chorus [/h2]

The Aspects live in permanent symbiosis with the coral, so they do not claim territory by founding camps like other factions but instead place coral spores. While these spores can be turned into cities, their first use is to serve as nodes for Coral growth across the map spreading the growth to a new tile every so often. These coral-overgrown tiles will provide extra dust to any empire that exploits them, and vision and other benefits to the Aspects, as you can see in their traits.

The Aspects are also masters of diplomacy with a few tricks up their sleeves. They can unlock the ability to force other empires to accept a treaty or a truce. Both of these actions become easier the more coral the other empire exploits in their territory.

So, why would any empire want to exploit the Coral, if it gives the Aspects such power over them? To stop other players from trying to cut down all coral in their territory, the Aspects can offer some unique treaties that will extend some of the economic and military perks Coral has for them to the other empire.



[h2]Traits [/h2]

  • Coral Foundation: Making use of existing coral structures, it’s cheaper for Aspects to establish Foundations on tiles with Coral growth.

  • Coral Roads: Aspect units can move faster across any tiles covered in Coral.

  • Coral Flow: Coral in water tiles allows Aspect armies to cross them, though they will not be able to engage in combat while on the water.

  • Reef Regeneration: Thanks to their symbiotic relationship with it, Aspects units will heal more quickly when surrounded by Coral.

  • Sightless Cities: Districts in cities of the Aspects provide no vision outside their own tile.

  • Coral Omniscience: Thanks to their connection to the Chorus, the Aspects always know what’s happening around Coral-covered tiles.

  • Flourishing Harmony: As they value harmony and cooperation, it’s easier for Aspects to gain additional benefits from a strong minor faction presence in their empire.

  • Cohabitation: Minor Factions that join the Aspects will provide stronger economic bonuses, but it will take influence to maintain this relationship.


Military

Much like their overall philosophy, Aspect military tactics rely on cooperation, with units working together to amplify their effectiveness. Their roster is varied, with units ranging from their swarming scouts to steadfast archers and cavalry support, and even powerful flying behemoths.



[h2]Battle Affinity: Harmonious Tactics [/h2]
Whenever an Aspects unit defends in battle rather than attacking, all allied units receive a bonus to their damage.

Swarms of Envoys skitter across the land to explore Saiadha, though in combat they support their allies by holding the line and destabilizing enemy defenses.
  • The Scrapers are capable fighters, even more skilled at defending and weakening their enemies than the Envoys.
  • The Emissaries fill a more strategic support role, helping armies move more quickly across the map.
Sentries provide ranged support to the Aspect armies and are especially powerful if they can take up a fixed position.
  • Stingers are especially effective at supporting your frontlines with powerful attacks.
  • Resistors are more independent, offering longer range attacks with even greater benefits for holding their position.
Observers are fast-moving units that mark their targets and leave them vulnerable to the attacks of their allies.
  • On top of marking their targets, Arbiters also inspire their nearby allies to strike even harder.
  • Currentwalkers on the other hand focus on delivering a devastating charge themselves.
Skyscales are the most dangerous unit in the Aspects army: Flying behemoths with powerful attacks.
  • The Scales of Balance can deal with swarms of enemies as their attacks are powerful enough to strike multiple targets.
  • The Scales of Justice excel at taking out single targets with devastating blows that overwhelm their defenses.


Soundtrack

Time to seek Harmony by listening to the main theme of the aspects, Equilibrium 🎶🧘‍♀️
You can check the theme on other platforms.

[previewyoutube][/previewyoutube]

[hr][/hr] [h3]📡INSIDERS PROGRAM📡[/h3]
We are including more and more people from the community to get early feedback and improve the game based on your feedback. If it is something you're interested in, please sign up for the program (you will require an Amplifier's account + Steam Link).


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​Will you embrace the Chorus? 🤔

Let us know your thoughts about The Aspects 🌟