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ENDLESS™ Legend 2 News

Thank You Insiders!

[p]Hey everyone, [/p][p] [/p][p]With the Early Access launch of Endless Legend 2 just over a month away, we wanted to take a moment today to thank our Insiders. These dedicated players have been providing us with invaluable feedback through surveys and discussions and have helped us improve the game in countless ways. [/p][p]While we will not be inviting any further Insiders so shortly before the Early Access period begins, we will continue testing the game with our existing Insiders to ensure that you have a great experience when you get your hands on the game. [/p][p] [/p][p]So thank you, dear Insiders! We could not have done this without you. [/p][p] [/p][p]Now, let’s round this out with some fun stats about the Insiders program so far: [/p][p][/p][p][/p]

Last Lords Spotlight

[p]Hey everyone,[/p][p][/p][p]It’s time to look at the other faction returning from Endless Legend 1: The Broken Last Lords. They may have escaped the death of Auriga, but they have not yet overcome their curse.[/p][p][/p][previewyoutube][/previewyoutube][p][/p]
Lore
[p]Once nobles and honorable knights, an ancient curse turned the Last Lords into spirits trapped in their armor who must drain others to feed themselves.

Their ancestral home on the planet Auriga has been lost to cataclysm, but the Last Lords escaped their icy fate by taking to the stars. For all they knew, Saiadha would be a desert world so rich they could harvest the Dust they need from the land itself, yet when they arrived, they found a hostile ocean planet. Nonetheless, they tried to wake their people from the deep stasis they had entered for the trip.

Only a handful of these resurrections were successful, and most Last Lords remain trapped in their disembodied state. Now Consul Tyabana and her council must find a way to restore the rest of their people and either find a way to cure their curse or embrace their vampiric nature.


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Art
[p][/p][p][/p][p]Just as with the Necrophage, it was important to respect the visual legacy from Endless Legend 1 to maintain a strong connection despite the new planet. This meant the return of knightly armor, the fiery blue spirit visible inside it, and the gloomy, gothic architecture.[/p][p]But the Last Lords have spent a long time in stasis on their way to Saiadha, and they’re a bit worse for wear. Their units and heroes feature much more worn and weathered materials, and often a much more ghostly appearance revealing their skull-like faces. [/p][p][/p][h2]Notable Elements[/h2][p]Buildings: Gothic inspired architecture, arches, red roofs, dark stones and domes[/p][p]Units: Majestic knightly armors, worn and crude materials, blue and misty soul bodies

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Gameplay
[p]The Last Lords offer a unique economic gameplay experience. Foregoing Food and growth and instead spending Dust to create population changes how you value regions and city placement. Your armies can also sustain long campaigns if you make good use of their healing abilities.[/p][p][/p][p]A brief word about our intentions for the Last Lords for our game director:[/p][p]The Last Lords are our Economic faction and they are powerhouses when they are rich, and limited when they are poor. They are designed for players that enjoy building their perfect empire and go lightly on war and diplomacy, until its absolutely needed.[/p][p]But when it is required, the Last Lords can buyout armies and keep them healed as long as their war coffer is full. New cities can fill with population instantly, and minor faction can be sacrificed to make new ghostly armies. As long as they can afford it.[/p][p]Nothing comes for free for the Last Lords, and careful selections on how and when to use their Dust are critical to being able to play them effectively.[/p][p][/p][p][/p][p][/p][h2]Faction Affinity: Knightly Husks[/h2][p]Spirits of Dust trapped in their armor, the Last Lords have no use for food and instead sustain themselves with Dust. When playing as the Lords, you will not see Food on any tiles, you won’t be able to construct Farms or Food-related Improvements, and your Citizens will produce Dust instead of Food. However, your population will not grow by themselves, and you have to create new population by paying Dust instead.[/p][p]Minor Factions are especially important in this respect, as the Last Lords have some unique interactions with minor factions in their territories by creating one of two special buildings on their villages.[/p][p]The Lord’s Estate allows Minor Faction population to continue to live and grow in the city while paying a small Dust tax to you. However, should their workforce be needed in the city, you can round them up to add them to the city population you manage, though this may cause a rebellion.[/p][p]The Soul Repository on the other hand will drain the minor faction village to spawn a Primordial Last Lord in your city, a unique population type that will increase the yields of ordinary Last Lords working in the same category.[/p][p][/p][h2]Traits:[/h2]
  • [p]Every Last Drop: Tiles that naturally produce Dust produce extra Dust for you.[/p]
  • [p]Sacrifice for the Realm: You can sacrifice population of other factions to create new Last Lords population.[/p]
  • [p]Dust Healing: Your units do not heal by themselves, but you can spend dust to heal them instantly.[/p]
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Military
[p]For the most part, the Last Lords offer a well-rounded army composition, with a solid infantry core, ranged support, and powerful cavalry. However, Lords armies can prove exceptionally tough thanks to their various abilities that allow them to heal in battle by leeching life from their enemies.[/p][p][/p][h2]Battle Affinity: Gifts of the Fallen[/h2][p]Whenever a unit falls on the battlefield, adjacent Last Lords units will recover some health.[/p][p][/p][p][/p][p][/p][p]Thralls are the scouts of the Last Lords, able to see through many map obstructions, but they can serve as a support unit in battle in a pinch, as they are especially effective against wounded targets.[/p]
  • [p]Shadow Lords focus on improving the mobility of any army they are part of.[/p]
  • [p]Executioners on the other hand are great flankers, as they receive a massive damage bonus when attacking already engaged enemies.[/p]
[p][/p][p]Stalwarts form the core of your front line, recovering some of their health with each attack.[/p]
  • [p]Merciless Knights are even harder to kill, as they gain extra protection when defending.[/p]
  • [p]The Consul’s Guards are more aggressive fighters, dealing extra damage against enemies already in combat much like the Executioners.[/p]
[p][/p][p]The Palanquin of the Profane is a ranged support unit that will sap life from their enemies with every attack to heal the units around them.[/p]
  • [p]If it can hold position and prepare, the Ancient Palanquin can deliver devastating blows against a single target.[/p]
  • [p]The Soulsapping Palanquin wreaks more indiscriminate destruction with its area of effect attacks.[/p]
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Dust Lords serve as the cavalry of the Last Lords, and their flying mounts not only lend them excellent mobility but also strike terrify their foes.[/p]
  • [p]Blood Tyrants are especially skilled at delivering powerful charges against the enemy.[/p]
  • [p]Dread Dukes are more resilient in combat thanks to tougher armor and a life leech ability like the Stalwarts.[/p]
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[/p][p][/p][hr][/hr][previewyoutube][/previewyoutube][hr][/hr][p][/p][p][/p][p][/p][p]Will you defend your honor, or embrace the curse?[/p]

Endless Legend 2 Comes to Early Access This August

Hey everyone,

We're thrilled to bring you the news that we know many of you have been waiting for:
ENDLESS™ Legend 2 will enter Early Access here on Steam on August 7th. Check out the trailer below:

[previewyoutube][/previewyoutube]

Lead one of five different factions in their struggle to dominate the ocean paradise of Saiadha as the mysterious Tidefalls irrevocably change the world around them and reveal ancient secrets. Develop your cities, explore and claim new lands, adapt to the changing worlds with new technologies, face your enemies on the battlefield, and experience the unique story of your faction. Be wary though, as the receding waters may reveal an ancient horror or a new enemy just as readily as boundless riches.


Key features during Early Access include:
  • Five different factions, each with their own playstyle, mechanics, and unique narrative in the story of Saiadah. You can already learn more about the Kin of Sheredyn, the Aspects, and the Necrophage.
  • Procedurally generated maps that change over time via world-shaping Tidefall events, revealing new riches and new dangers
  • Deep tactical battles unfolding on the strategic map as armies clash and each side brings the unique abilities of their units to bear
  • RPG-like mechanics as heroes lead armies and venture forth into the wider world – uncover hidden secrets, find powerful gear, and explore new lands to claim.


The game will be available in English, German, French, Spanish, Italian, Czech, Polish, Hungarian, Ukrainian, Turkish,  Russian, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Korean, and Japanese.


https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/


Necrophage Spotlight

Hey everyone,


Today we’re looking at familiar faces some of you may remember from Auriga: The Necrophage. The insatiable, warmongering bugs are back, but their time on Saiadha has changed them.

[previewyoutube][/previewyoutube]


Lore

The Necrophage are a hive of semi-insectoid creatures that feed on corpses, driven by instinct to devour everything in their path.

Retreating from an ancient flood and the violent storms of Saiadha, they burrowed deep underground, where they adapted to life in the dark.

Now that the waters are receding, they have emerged from their hibernation to sate their unceasing hunger. But crawling to the surface they immediately encountered the Sheredyn, a threat to the hive and the queen that must be eliminated.



Art



As the Necrophage are a returning faction from Endless Legend 1, we wanted to maintain a strong visual legacy so that they would be instantly recognizable to our long-time fans. That means a reliance on organic materials for their structures, and an off-putting combination of vertebrate and insectoid features for their units.

However, we also wanted to clearly show that this is a different hive that has adapted to the conditions on Saiadha. After sheltering underground in near hibernation for a long time, the Saiadhan Necrophage rely even less on inorganic tools and weapons while their shells have paled to mostly white.

[h3]Notable Elements[/h3]
Buildings: Wasps nests, (funnel) spider webs
Units: Insectoid and arachnid carapaces





Gameplay

The Necrophage are one of the most aggressive factions in Endless Legend 2. Their entire economic power is concentrated in a single city, fueled by their armies devouring their enemies and the land itself. Swarms of units can be moved quickly through burrows or spawned right on the front lines. When dealing with the Necrophage, peace is never an option.

Here’s a word from our designers on the design intentions for the Necrophage:


So necrophage evolved quite a bit during development: They are the big bad guys they had to be an agressive faction forcing you to create armies to stop them.

Making them a one city faction was a good way to pull out some of the macro management of a regular economy making them focus on what was important for the players of the warfare playstyle: explore, Swarm, Kill and focus on the next target. This does not mean there are a weak economy as they can full it with unique infrastructures and districts, those requiring some meat to be built so combat is still a must to make them grow.

The main issue is to make them feel fair while fighting them: the free unit is one way to compensate for the solo city economy but the endless swarm can feel unfair. Making their base unit the worst unit of the game was our solution. Your goal as a necrophage player should be to find them an easy place to eat the terrain freely or to feed them some meat and strategic resources to make them evolve into deadly monsters.

Your goal as the opponent of the necrophage should be to find those isolated larvas and kill them as fast as possible, not letting them becoming dangerous beast (and yes they'll be scattered across all land so watch out for those sneaky armies). Same thing for their burrows, those can be used as entry point for their invasion or to flee if you are chasing them => to sum it simply Watch out for the bugs or the bugs will eat you alive.

Finding the balance between the all in in military and the feeding of your capital will be the key to Necrophages success, Having the biggest and Badest hero will compliment it well with the tons of experience necrophage earn by their military Playstyle. To sum it up have one mission in mind => FEED THE SWARM




[h2]Faction Affinity: Hive Society[/h2]
The queen is vitally important to the Necrophage and their lifecycle, so their society and their hive are structured around her. Instead of placing camps and founding additional cities, the Necrophage have only their capital. They can still claim faraway lands through Burrows and Hives, which they can attach to their capital from anywhere on the map, adding more territories to their capital than other factions. These Burrows and Hives can also be used to move armies quickly between them, letting the Necrophage control and defend a large territory without establishing cities there.

The Necrophage also harvest Corpses from killing enemies and razing cities, a crucial resource for them. First and foremost, they need these corpses to evolve their larva into more powerful forms of Necrophage to create effective armies. Should they find themselves with a surplus of Corpses, they can also use them to create new population in their cities.

The swarm is insatiable, and the Necrophage will consume everything in their path to fuel their growth. Your armies have a special “Devour the Land” action they can use to strip tiles of all their resources and sending them to the hive, leaving the land barren in their wake.

[h2]Traits[/h2]
  • Rapid Adaptation: Necrophage units can upgrade anywhere, instead of only in their own territory.
  • Ever Fighting: Necrophage cannot parley with or bribe minor factions. However, they can always declare justified wars for free and suffer less war weariness.
  • Insectoid Society: Only Necrophage population can live in Necrophage cities.
  • Queen’s City: The Necrophage city has additional population slots in each category.
  • Larva Creation: After every victorious battle, a larva spawns nearby.


Military

Necrophage armies favor aggression over defense. Many of their unit abilities focus on dealing increasing damage or destroying isolated and wounded targets, though a few of their units might be tougher than you expect. Even if they take losses in battle, they can easily recover thanks to the newly spawned larvae and their ability to upgrade anywhere.



[h2]Battle Affinity: Unceasing Hunger[/h2]
Every time a Necrophage unit attacks, it reduces their target’s defense, making them more vulnerable to damage.

The most basic of Necrophage units, the Larva, is quite fragile in combat, as its primary purpose is to evolve into stronger units after spawning.



Necrodrones are the flying scouts of the hive, locating promising new territory or prey.
  • Bloodseekers are even more mobile and can help other armies move faster.
  • Hornets focus more on combat, gaining extra damage from charging and shoving back their enemies.


The Spitter serves as the ranged unit of the Necrophage, gaining a damage boost against wounded targets once they evolve to Corruptors.
  • Defilers support the roaming swarms by boosting the damage of nearby allies every time they attack.
  • Infestors bolster your ranks in battle, as every time they kill an enemy a Feeder that will die at the end of the battle spawns.


Feeders are the core melee troops of the hive, and they excel at taking out isolated targets.
  • Evolving them into Slicers will make them even more dangerous against already wounded units, and even allow them to heal after they kill an enemy.
  • Behemoths give up their bonuses against lone enemies to instead become a battering ram smashing into the enemy lines, cleaving through multiple targets at once while shrugging off damage.
    • Savage Behemoths can tear the enemy frontline to shreds, as killing a unit allows them to attack a second time.
    • Lurking Behemoths instead weaken your enemy’s defenses, letting the rest of the swarm finish them.




Soundtrack
Of course, Arnaud Roy has as always provided us with an amazing theme to accompany this faction. Give it a listen below or on one of Arnaud's streaming platforms.

[previewyoutube][/previewyoutube]
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Will you join the swarm and consume Saiadha? Let us know what you think about the Necrophage.

Dangers of Saiadha (Dev Diary #3)

​Hey everybody,


We know we promised you a look at the Necrophage last time, but they’re not easy beasts to tame. It’ll take us a little longer to wrangle the hive into presentable shape, so while we wait for the swarm to grow, we figure we have a moment to take a look at the world of Saiadha itself and some of the other dangers lurking there.


Troubled Waters


First of all, let’s address a question that’s been floating around since we announced the game: If Saiadha is an ocean planet, what about naval gameplay?

Short answer: There isn’t any.

You’d think that being stuck on an island would push the factions of Saiadha to invent sturdy ships and reliable navigation, but none of them dare venture far. The waters of Saiadha are incredibly dangerous. Violent storms frequently rage across the world, dashing any hopes of naval exploration against quite literal rocks. Even when the waters are still, they are far from peaceful. Powerful beasts and titanic predators lurk beneath the waves, ready to drag any poor unfortunate soul they can get their teeth or tentacles on down below the waves.




The Coming Storm


Saiadha has never really been a safe and peaceful world, but the Starfall has brought new risks and dangers. Ancient powers seem to wake as nature itself acts in new, strange, and unpredictable ways. Darkness blankets the land for long periods of time as howling winds and pouring rain drive your people back to shelter.

During these Monsoons, your armies can collect special curiosities that will only appear during this season, not only giving you a lot of Dust, but also restoring movement and health to your armies. It’s an excellent time to be aggressive and maybe start some trouble with your neighbors. Or perhaps it would be wiser to stay home and defend your cities, as minor factions become unusually aggressive during the Monsoon season and will attack you on sight. Not the best of times for your scouts to be out and about by themselves.




Falling Seas


After every Monsoon, the sea level on Saiadha rapidly drops, revealing new land and connecting plateaus that once were islands. This will expand your diplomatic or military horizons as you meet other empires and vie for control of the new regions. The deeper these regions once lay below the ocean, the richer they will be in resources, but the greater the dangers lurking in them.




Wretched Hives of Scum and Villainy


In any region that used to be underwater, you may discover a Fortress occupied by brigands and a powerful tyrant. As they pose a threat to any nearby settlements, you cannot claim the region until you face them in battle and drive them out of their hideout. However, once you have defeated them, their loot is yours to claim, and you may even establish an outpost for free.




Terrors From the Deep


Starting with the second Monsoon, the very ground itself is ravaged by the upheaval the Starfall brought to Saiadha. Deep Rifts open across the land, blocking your path and releasing menacing creatures from the depths of the planet. These Doomwraiths and their accompanying Horrors will settle in a region and corrupt its soil, threatening the peace and prosperity of your realm.

The fastest way to get rid of them is to send an army to take them out in open battle, but if your troops are occupied elsewhere, it might be more convenient to pay a hunter to deal with them or bait them away.




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