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Multiplayer Parties, Events, and Soldier Updates

v0.1.9-beta.2
[p]To test updates before they are released, join the Discord here![/p][p][/p][h2]MULTIPLAYER PARTIES[/h2][p][/p][p]You can now create and join parties for multiplayer! [/p][p]Players in a party will remain on the same team for team games, making it easier to play with friends.[/p][p][/p][p]Note: You must be logged into a Deadswitch Combat account to create/join a party.[/p][p][/p][h2]IN-GAME EVENTS[/h2][p]A comprehensive event system has been added! [/p][p]Check the Events tab in the main menu to see current and upcoming events. [/p][p][/p][p]Stay tuned for more details on a special Halloween event...[/p][p][/p][h2]NEW SOLDIER ITEMS & VARIANTS[/h2][p][/p][p]This update includes over 200 new soldier items![/p]
  • [p]120 new headgears[/p]
  • [p]29 new masks[/p]
  • [p]12 new eyewears[/p]
  • [p]38 new vests[/p]
  • [p]9 new backpacks[/p]
  • [p]1 new uniform[/p]
[h3]INTRODUCING ITEM VARIANTS[/h3][p][/p][p]Item Variants are now available, allowing you to further customize the appearance of your soldier![/p][p][/p][p]All soldier items are automatically included in the Soldier Bundle:[/p][p][dynamiclink][/dynamiclink][/p][h2]CALLSIGN COLORS[/h2][p][/p][p]You can now apply a color to your callsign![/p][p][/p][h2]GAME SERVERS[/h2]
  • [p]Added ability to add a password for your server[/p]
  • [p]Added adjustable tick rate[/p]
  • [p]Added adjustable host property[/p]
[p]Did you know you can start your own multiplayer server in just a few seconds? [/p][p]Check out this guide for more details: [dynamiclink][/dynamiclink][/p][h2]OTHER NOTES[/h2]
  • [p]Increased PP-19 Bizon damage[/p]
  • [p]Increased MG3 recoil and reload time[/p]
  • [p]Reduced XM7 damage and fire rate[/p]
  • [p]Reduced W2000 damage[/p]
  • [p]Reduced SA58 SPR reload time[/p]
  • [p]Adjusted sniper rifle damage drop off[/p]
  • [p]Reduced camera speed while aiming[/p]
  • [p]Reduced Tazer cost[/p]
  • [p]Increased character slide cooldown time[/p]
  • [p]Increased Dragonfire hitbox[/p]
  • [p]Fixed bug when starting a multiplayer Operation game[/p]
  • [p]Performance optimizations for large maps[/p]
  • [p]Other minor bug fixes and UI changes[/p]