May Update - Start Testing PBEM in Beta
This month, while moving forward on the mobile version, we also brought a few fixes, in particular to the Beta version of the PBEM system.
It is operational, but the 'Summary' phase is still in the works, so you won't have report of your opponent's previous turn for now. Feel free to contact us by mail for more information or the PBEM short instruction's guideline.
** FIXES **
- (Movement) Fixed bug that allowed to send units to regions they are not allowed to enter using drag and drop from the Stack Viewer
- (Breakthrough) Fixed bug that allowed to send units to regions they are not allowed to enter
- (Battle) Fixed bug where double click on a unit to assign hits would cause the battle to be stuck in death phase. It is now impossible to assign a hit while the unit in performing its « wounded » animation.
- (PBEM) Fixed a bug that made it impossible to open a match save sent by the opponent
- (PBEM) Fixed a bug that allowed to play in the opponent's place during battles
- (PBEM) Fixed a bug at the "End Turn" phase, that allowed to play the opponent's turn instead of sending the current state of the match to him/her.
It is operational, but the 'Summary' phase is still in the works, so you won't have report of your opponent's previous turn for now. Feel free to contact us by mail for more information or the PBEM short instruction's guideline.
** FIXES **
- (Movement) Fixed bug that allowed to send units to regions they are not allowed to enter using drag and drop from the Stack Viewer
- (Breakthrough) Fixed bug that allowed to send units to regions they are not allowed to enter
- (Battle) Fixed bug where double click on a unit to assign hits would cause the battle to be stuck in death phase. It is now impossible to assign a hit while the unit in performing its « wounded » animation.
- (PBEM) Fixed a bug that made it impossible to open a match save sent by the opponent
- (PBEM) Fixed a bug that allowed to play in the opponent's place during battles
- (PBEM) Fixed a bug at the "End Turn" phase, that allowed to play the opponent's turn instead of sending the current state of the match to him/her.