WAW SUMMER 2019 UPDATE
*** IMPROVEMENTS ***
Naval
- (Naval movement) Entering and leaving a port does not consume Movement Points anymore.
- (Blockades) Now only combat units can trigger blockades
Air
- (Air movement) An attacking stack can now contains both units with a battle mission and with units with a strategic bombing missions. Bombing units will not participate in the battle, they will remain in the attacked region until strategic bombing has been performed.
- (Air Battle) All battle-specific combat factor modifiers are now ignored when a unit fights in the Air domain
- (Strategic bombing) It is now possible to set the strategic bombing status of units individually. Previously, only stacks containing only bombers could be given a strategic bombing mission. It is now also possible to deactivate strategic bombing for units after is has been activated, including when those units have reached their destination.
- (Strategic bombing) Removed bombing animation for bombers sent to regions with no income value - which means that there is nothing to bomb there
- (Strategic bombing) An icon is now displayed on units for which strategic bombing has been activated
Battles
- (Battle) Amphibious units are now allowed to attack without a leader and to join allied units that have already started a battle - same behaviour as paradrop units
- (Battle) The total combat factor modifier (excluding cards modifiers) is now forced into the [-4; 4] range
- (Battle) Added new tooltips
- (Battle Reports) Added indication that battle took place during a breakthrough
- (Retreat) Improved the way AI decides to which region it will retreat
PBEM
- (PBEM) Changed the way saves belonging to the same match are ordered, to avoid problems with opponent's computers time zones not being correctly synchronized
Various
- (Information Window) Added tooltip for the terrain of the region currently inspected
- (Fonts) Lighter use of the game's main font for better readability of some texts (notably in the options screens)
- (Localization) Added support for Japanese language. The core of the game and the scenario Malaya 1941 have been entirely translated
- (Localisation) Updated some translations
*** FIXES ***
Windows and UI
- (Main Menu) Fixed an UI issue happening when the PBEM saves folder contained subfolders that do not correspond to an actual game match
- (Main Menu) Fixed localisation of local / PBEM saves tabs
- (Summary window) Fixed a bug where the game would not go past the Summary phase, without displaying the summary window. This bug appeared in scenarios where one of the sides initially owns no region
- (Summary window) Fixed a bug that caused this summary window to crash when a player does not own any region
- (Information Window) Fixed incorrect information displayed for regions containing not-supplied units
- (UI) Fixed a bug where human player was not able to do a region selection required by a card played by AI during AI turn (e.g. when the card « Corpo Truppo Voluntari » is played by the AI in scenario Spain 1936, or similar situations in Morat1476 or Fornovo1495)
- (Game Scene) Fixed missing tooltip on button opening the description of the current scenario
Cards
- (Cards) Improved AI during sieges so that its does not play too much cards on the same siege
- (Cards) Fixed bug with siege cards (e.g. such as « Hannibal Rhodos » in the scenario Hamilkar 264).
Supply
- (Supply) Fixed bug where the supply status of regions was not computed correctly. This could impact several aspects of the game, such as cards, reinforcements and victory conditions.
Movement
- (Naval movement) Fixed bug in scenario Armada 1588 where naval stacks suddenly disappeared from the Map.
- (Movement) Fixed bug where a stack without leader was allowed to enter a region with a non-fortified enemy structure containing units. This movement is actually an attack of the structure’s stack, so this is not allowed to a leader-less stack.
- (Movement) Fixed bug where air units returning to a carrier boat remained above the naval stack, thus making it impossible to move the stack afterwards
- (Movement) Fixed bug where merging two stacks, one of which containing units with 0 MP, would delete those units
Battles
- (Battle) Fixed bug with computation of cavalry superiority bonus when the battle involved no cavalry unit in one side and some anti-cavalry units in the other side
Sieges
- (Siege) Fixed bug with Terrain’s siege modifier not being applied in the correct direction
- (Sieges) Fixed bug where the siege window was not automatically closed during AI turns
Victory
- (Victory Conditions) Fixed a bug that prevented some victory conditions to be detected, causing the game to continue while one of the players should have won (e.g. victory condition based on tension index in scenario West Virginia 1861).
Various
- (Localisation) Fixed wrong tooltips displayed for camouflage stack button and for turn summary window