July game update
*** IMPROVEMENTS ***
*** FIXES ***
Enjoy !
- (Units) Added support for units with more than 2 life steps.
- (UI) Money icons displayed during economic phases now use the graphics included in the scenario instead of the default graphics.
- (Movement Phases) The button allowing to cycle through stacks that have not moved yet now also zooms on the stacks to help locate them.
- (Leaders) Leader that dies of starvation or that is killed when his/her fortress is taken by the enemy can now be replaced, either immediately if the stack still exists or on next turn with a reinforcement arriving in the capital of its nation.
- (Main Menu) The store button has been activated.
- (Victory Conditions) Specific conditions defined in the scenario (e.g. control of a specified structure, elimination of a specified structure) are now prioritised over general conditions concerning victory points. If two players simultaneously.
fulfil specific victory conditions, the one with the highest VP count wins. - (End Game) Clarified the window that displays the victory conditions at the end of the game.
*** FIXES ***
- (Aerial Movement) Fixed bug that allowed defeated or panicked planes to start a second mission during the same movement phase.
- (Movement) Fixed bug that allowed to drop a unit into a structure it is not allowed to enter
- (Movement) Fixed false battle detection in the case where a stack from side A was moved into a region belonging to side B without a stack, with the region containing a non-fortified structure and a stack belonging to A.
- (Movement) Fixed bug where a land Stack was not allowed to attack a region if (i) the region was already attacked by an allied plane and (ii) the region contained a structure with allied land units
- (Movement) Fixed bug where conquering a region with a friendly structure would kill the units in the structure.
- (Movement) Fixed bugs that happened when splitting a stack and trying to move the split units to enemy structure or besieged friendly structures
- (Movement) Fixed bug that left "phantom" stacks in regions after manual fusion of friendly stacks. This bug could cause battles where there was apparently only stacks from a single player.
- (Sound Manager) Fixed bug that caused an infinite loop in the case where the music playlist contained no playable file
- (Sound Manager) Fixed bug that prevented the engine from playing scenario's custom music
- (Battle) Fixed bug where a stack automatically taken out of its structure to fight an incoming enemy stack would not include its leader.
- (Battle) Fixed computation of Victory Points gained/lost at the end of a battle : the result was sometimes too high because eliminated Support Units and Leaders were taken into account in the step loss count, while only Combat Units have to be considered.
- (Battle) Connexions taken by air units to reach a battlefield are no longer taken into account to calculate battle modifiers.
- (Battle) Fixed bug where a battle was continually started in the same region even though no opposing forces was present.
- (Battle) Fixed a bug where a battle was detected but never started, that happened when defending units were locked inside a structure by a card effect.
- (Battle) Fixed a bug where a battle losses were not properly counted on both sides, often resulting in the defeat of the real winner.
- (Saves) Fixed bug where double-clicking on a save to load it would load the save twice, resulting in a broken setup of the map.
- (Auto-saving) Fixed bug where quitting a scenario just after a battle and then launching the last save could result in an incorrect position of the units that were engaged in the battle.
Enjoy !