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Wars Across The World News

Free Downloads for our faithful clients

Hi All

As we have improved our offer with much wider content since last July, we felt it was fair and right that our first-time older clients who bought the initial 2017 early (and smaller) offers got rewarded for their patience and support.

We had some technical issues finding out how to make this possible, but it seems now operational...

So all previous buyers (before July 2018) will receive FREE (check your Steam update) the scenarios they did not have initially and are now part of the base pack, namely:

Hamilkar 264
Waterloo 1815
Bull Run 1861
Missouri 1861
Bulge 1944
Six Days 1967

Hope you'll like them, and thanks for your patience and support.

NB: this month, no scenario release, we shall be working on improving the current scenario base in anticipation of some important engine improvements next Fall. ːsteamhappyː

Release of Byzantium 1116

Byzantium 1116, our new release for July depicts the reconquest of Anatolia by Byzantine Emperor Alexius Comene, against the Seljuk Turks.

The Turks, recently weakened by the passage of the First Crusade, are attempting to capture the last Byzantine strongholds (and loot them) before the latter can return in force and counter attack.

This original medieval thematic will be available today 9:00 PST

July Scenario Update

Before release of our next scenario (Byzantium 1116 - see on our website), we have processed some previous scenario improvements.

Most important fix was Hasting 1066, with a new start setup. Other minor corrections on Waterloo 1815 (name errors), Normandy 1944 (setup) and austerliz 1805 were also added.

July game update

*** IMPROVEMENTS ***
  • (Units) Added support for units with more than 2 life steps.
  • (UI) Money icons displayed during economic phases now use the graphics included in the scenario instead of the default graphics.
  • (Movement Phases) The button allowing to cycle through stacks that have not moved yet now also zooms on the stacks to help locate them.
  • (Leaders) Leader that dies of starvation or that is killed when his/her fortress is taken by the enemy can now be replaced, either immediately if the stack still exists or on next turn with a reinforcement arriving in the capital of its nation.
  • (Main Menu) The store button has been activated.
  • (Victory Conditions) Specific conditions defined in the scenario (e.g. control of a specified structure, elimination of a specified structure) are now prioritised over general conditions concerning victory points. If two players simultaneously.
    fulfil specific victory conditions, the one with the highest VP count wins.
  • (End Game) Clarified the window that displays the victory conditions at the end of the game.


*** FIXES ***
  • (Aerial Movement) Fixed bug that allowed defeated or panicked planes to start a second mission during the same movement phase.
  • (Movement) Fixed bug that allowed to drop a unit into a structure it is not allowed to enter
  • (Movement) Fixed false battle detection in the case where a stack from side A was moved into a region belonging to side B without a stack, with the region containing a non-fortified structure and a stack belonging to A.
  • (Movement) Fixed bug where a land Stack was not allowed to attack a region if (i) the region was already attacked by an allied plane and (ii) the region contained a structure with allied land units
  • (Movement) Fixed bug where conquering a region with a friendly structure would kill the units in the structure.
  • (Movement) Fixed bugs that happened when splitting a stack and trying to move the split units to enemy structure or besieged friendly structures
  • (Movement) Fixed bug that left "phantom" stacks in regions after manual fusion of friendly stacks. This bug could cause battles where there was apparently only stacks from a single player.

  • (Sound Manager) Fixed bug that caused an infinite loop in the case where the music playlist contained no playable file
  • (Sound Manager) Fixed bug that prevented the engine from playing scenario's custom music

  • (Battle) Fixed bug where a stack automatically taken out of its structure to fight an incoming enemy stack would not include its leader.
  • (Battle) Fixed computation of Victory Points gained/lost at the end of a battle : the result was sometimes too high because eliminated Support Units and Leaders were taken into account in the step loss count, while only Combat Units have to be considered.
  • (Battle) Connexions taken by air units to reach a battlefield are no longer taken into account to calculate battle modifiers.
  • (Battle) Fixed bug where a battle was continually started in the same region even though no opposing forces was present.
  • (Battle) Fixed a bug where a battle was detected but never started, that happened when defending units were locked inside a structure by a card effect.
  • (Battle) Fixed a bug where a battle losses were not properly counted on both sides, often resulting in the defeat of the real winner.

  • (Saves) Fixed bug where double-clicking on a save to load it would load the save twice, resulting in a broken setup of the map.
  • (Auto-saving) Fixed bug where quitting a scenario just after a battle and then launching the last save could result in an incorrect position of the units that were engaged in the battle.


Enjoy !

Website Updated

Hi All,

Along with the recent code update that you probably noticed yesterday, we have also changed and redesigned the WAW website completely.

Feel free to visit it and comment at https://waw-games.com

Thanks for your support ːsteamhappyː