COW AND BALLADS!!
Hi all, we have just patched our games again, this time with a number of additional units, improved skills and enhanced traits system. We continue to work on new faction (Ratmen) and also on its unique Stealth mechanics.
First of all - new units:
Then we also upgraded some existing boys with new skills:
Also, thanks to conversation with Stagz we refactored the traits system a bit to make it more playable, i.e. traits can be removed with Mutagen potion and the game also clearly displays the number of traits a unit can learn. Everyone is invited to our discussions:
https://steamcommunity.com/app/431700/discussions/0/3186865924601088525/
Take care,
Les & AOF Team
First of all - new units:
- Cerberus is a new fast-attacker for Chaos Demons. Just like Wolves, it can be upgraded to a hit-and-run unit, however Cerberus also deals extra Fire damage.
- Elder is yet another upgrade for floating Evil Eyes from Chaos Demons faction. We have packed it with anti-magic skills, therefore all spellcasters beware!
- Crabman joins the Sea People as a durable blocker with Power Strike ability. It's definitely a nice addition to your line of Sea Divers.
- Cows also join the ranks of all monsters and beasts. Just like fearsome Pigs and Chickens, those slow land cruisers can completely decimate all grass around.
Then we also upgraded some existing boys with new skills:
- Bard has its own unique skill Ballad which adds experience points to units not participating in a battle.
- Polymorph spells were added with a cooldown which triggers after the unit comes back to its original shape.
Also, thanks to conversation with Stagz we refactored the traits system a bit to make it more playable, i.e. traits can be removed with Mutagen potion and the game also clearly displays the number of traits a unit can learn. Everyone is invited to our discussions:
https://steamcommunity.com/app/431700/discussions/0/3186865924601088525/
Take care,
Les & AOF Team