NEW HEROES, TEAM SIZE AND RE-BALANCING!!
Hi all, we finally found the courage to sort out Team Size. It was a common complaint that the size of the army in battles is not consistent and not communicated clearly. You were 100% right - it was just a lot of changes and it took us a while.
Take care,
Les & AOF Team
- New heroes are available in Open World campaigns. We also introduced an experimental single-hero build (without an army).
- Team Size is consistent through campaign and Open World battles. Team Size is displayed in every shop. Base Team Size can be also set from Experimental options.
- Auto-balancing units' attributes for AI - till now, units were manually balanced so their upgrades match game progress. However, with 200+ active units it became troublesome and, therefore, we implemented an automated way to price those attributes.
- Invisible units would block the movement if your ally passed through them. This is another change in mechanics to accommodate incoming Ratmen faction which will be based on stealth.
- Repair skill can also target dead Constructs. This is to better integrate Dwarves and their Constructs.
- New end level in Undead campaign more aligned to story in which Undead were originally controlled by Demons before Krill 'liberated' them.
Take care,
Les & AOF Team