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  3. BUILDINGS AND TAUNTS!!

BUILDINGS AND TAUNTS!!

Hi all, I hope you are well in the current heatwave. Don't forget to drink a lot of water!

In this patch we are releasing quite a few new features (list below). The most noticeable are changes to Sea People and their base - we are introducing the new mode where you need to purchase buildings in order to unlock advanced unit types. We balanced that with adding more resources and gold to the campaign.

  • Further optimisations for AI processing speed - we took advantage of several Java 17 features and managed to speed up some AI routines. This is still work in progress, but I hope the effects are noticeable already.

  • The above changes to the Sea People base where advanced units must be unlocked by buildings.

  • 'Taunt' skill for Sea Divers, which makes AI focus attacks on a poor chap. It opens quite interesting tactical possibilities.

  • New trait 'Wanted' which units can earn after scoring 25+ kills. Similar to 'Taunt', it makes AI to focus attacks on that unit.

  • In the shop units' list, units can now be inserted between other units. Hover your mouse in a small space between units, then confirm with a right click.

  • New trait 'Dragon' for well... dragons ^^ It makes Dragons resistant to a number of tactics and hopefully will eliminate cheesing those mini-boss fights.

  • New spell 'Force Push' for mages. Who doesn't want to be a Jedi?

  • Detector is a passive detection mechanism for Totems and Evil Eyes, and also heroes (via All-Seeing Eye amulet). It completes the existing detection skills like Clairvoyance, Scan (Sensors), Dark Vision and Sharp Eyes.

  • Regrowth costs 100exp per use (exception: Mandrake Root).


As usual, any feedback and bug reports are very welcome!

Take care,
Les & AOF Team