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Age of Fear 2: The Chaos Lord GOLD News

STACKABLE ITEMS AND RAIN!! (v6.3.1)

Hi all,

Over the past few weeks, we've worked on a number of patches and improvements. The most notable are the stackable items, couple of new icons and illustrations and we are also working on resources and crafting.

As always - we are very grateful for such awesome community and tons of feedback!


CHANGES LOG:
  • NEW: Battle conditions Rain and Storm increase lightning and cold damage. The Storm also damages random units (per turn).

  • NEW: Cannon and Bone Catapult reload after each shot (no action in the next turn).

  • NEW: Turtle - a slow creature currently only in deserts.]

  • NEW: Harpy and Fury - current Harpy has received a new portrait, and we have also added a new Harpy Fury: Harpy and Harpy Fury

  • NEW: Mana Field - regenerates MP to full level each turn. Applies to the planned type of Magic Fields environment.

  • NEW: Stackable items - disposable items and treasures have a number displayed next to their name. These items can be bought and sold in bulk.

  • UPDATE: Extended World Map events’ choices (whenever possible), e.g. Having Orcs in the army will allow additional extortion options.

  • UPDATE: Mutagen potion will modify the characteristics of the unit (also remove existing ones) if equipped.

  • UPDATE: Even more AI processing optimization, which makes it about 20% faster (average).

  • UPDATE: Extended unit marker for potions (if the unit has more than two potions).

  • BUGFIX: The Wild Mage trait now only affects spells with a failure rate.

  • BUGFIX: Time-shifted archers can attack after moving.


ONGOING FEATURES:
  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. The biggest obstacle that could be stacked is ready. We are working on many resources, such as tiles, ore, etc., as well as special skills for heroes, such as Alchemist, Blacksmith, etc.

  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.

  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.


PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

BATTLE TASKS & PLAYER BASES!! (v6.1.5)

Hi everyone,

This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series!

CHANGE LOG:
  • NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).

    Battle Tasks


  • NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.

    Faction Bases

  • UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.

  • UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower: Ent Troll

  • BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.

  • UPDATE: Mutagen Potion will keep modifying unit’s traits (also remove existing ones).

  • BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.

  • BUGFIX: Time-shifted archers can attack after move.


ONGOING FEATURES:

  • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!

  • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.



PLEASE REVIEW OUR GAMES!

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

AOF MODS!!

Hi everyone,

Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it.

The Lost Outcasts faction and a few new locations from Dante's mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908

The Swarm faction and extended heroes from Yarrrr mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548

We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well.


PLEASE REVIEW OUR GAMES!

Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team

AOF MODS!!

Hi everyone. Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it.


The Lost Outcasts faction and a few new locations from Dante's mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908

The Swarm faction and extended heroes from Yarrrr mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932
https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548

We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well.



PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

DARK MATTER WITH NEGATIVE MASS

Hi everyone,


I thought you would be interested in the latest discovery about the composition of the universe. In short, the best physical models of the Universe can explain only about 5% of its total mass. The remaining 95% consists of unknown matters / effects called Dark Matter and Dark Energy. These substances are called 'dark' because of their weak interactions with electromagnetic forces (i.e. light), and we can detect them only by their gravitational influence. We do not know yet what these effects are, and there are many theories aiming to explain it.

In December 2018, Dr. Jamie Farnes published an article entitled 'A unifying theory of dark energy and dark matter: Negative masses and matter creation within a modified ΛCDM framework', in which he proposes that dark matter should be negative mass matter:
https://www.aanda.org/component/article?access=doi&doi=10.1051/0004-6361/201832898

Okay, what's so great about this theory? It can be said that this is another mathematical hocus-pocus, which is nothing more than a paper exercise. Well, Dr. Jamie Farnes also attached a pretty convincing simulation in which he modeled the interaction between both types of matter (with positive and negative masses):
https://www.youtube.com/watch?v=AsdMhdxAaJ8

The resulting structure is very similar to what we call the 'Cosmic Web', which is a consequence of the Big Bang and inflation that created our universe:
https://en.wikipedia.org/wiki/Galaxy_filament

Is Dr. Jamie Farnes' theory right and the Dark Matter is a negative mass matter?
I'm sure I will be following this subject.


Take care,
Les