1. Age of Fear 2: The Chaos Lord GOLD
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Age of Fear 2: The Chaos Lord GOLD News

INVISIBILITY AND DISEASE CHANGES!!

Hi all, over the last few weeks we have been working on a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:

  • Invisible units' attacks automatically become backstabs and have attack / damage bonuses to the first strike.

  • Disease has a small chance to spread to any nearby unit (allies and enemies alike). Also, Disease reduces maximum hit points by one.

  • We have added a number of traps, e.g. Bone Trap for Necromancers, and we are still working on back-porting traps mechanics to all other factions.


Take care,
Les & AOF Team

FAN FAVOURITE VOTE!!

Hi all, just a heads up, the Game Development World Championship 2021 started this week and our recent game in the series was selected for the Fan Favourite's Game category!!

I would ask you to go to GDWC page and hit that Vote button:
https://thegdwc.com



Take care,
Les & AOF

SUPPORT EMAIL CHANGE

Hi all! We hope you enjoy the Steam Summer Sale! I was able to find a few indie gems for myself :)

I would like to notify you about changes in our support email from [email protected] to [email protected]. We already updated all our pages and, whenever possible, also our forums.

Take care,
Les & AOF Team

CRAFTING!!

Hi all, I am proud to announce we finally backported crafting to all our previous games. It took longer than expected, but we are finally there!!

Let me briefly remind you of what crafting feature does:

  • During battles fallen enemies will generate resource items, for example: Slimes will drop Slime Goo, Wolves will drop Thick Fur, etc.

  • After battle, your units will gather a number of resources from killed enemies, and also resources from the environment, for example Poison Basil can be found on Swamps, while Volcano Crystals can be found on Lava levels.

  • Once an item is seen, your heroes can craft it from resources. However, different artifacts have different requirements of units' attributes, for example to craft Flame Axe you need to have a Blacksmith in your team and also a unit who can deal Fire Damage.

  • Items are grouped into themes, for example all items which have affinity with fire will be grouped into Flame tab. Also, crafting an item from a particular group has a chance of learning other items from the same group!


As you can read above the system is complex, but also very versatile.
As usual - any feedback is welcome.

Take care,
Les & AOF Team

SUMMER SALES!!

Hi all in the coming Summer Sales!

The last few months were a busy period for us: we released a new game, we handled the subsequent support (and bug fixes!), and we also started to work on the next part of the game.

I thought it's a good time to update you all with what we are working on now:

  • Crafting - we are still working on backporting this feature to all past games. We hoped to have this feature working already, but it's more time-intensive than we originally estimated. I am very sorry for a delay and I hope we will have it working in early July.

  • Invisibility was a black horse in the last release and this feature really overperformed our expectations! We have found multiple ways we can extend our series thanks to that feature and further updates are coming soon. We hope to amend existing factions to use Invisibility (like we did with Rangers and Dryads already), for example Necromancer will receive Bone Traps very soon!

  • Ratmen faction - some of you already saw design notes about the new faction we are adding to the series. We are working on the units and skills and writing a completely new campaign for them (but with old heroes!).

Meanwhile, enjoy the Summer Sales!

Take care,
Les & AOF Team