INVISIBILITY AND DISEASE CHANGES!!
Hi all, over the last few weeks we have been working on a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:
Take care,
Les & AOF Team
- Invisible units' attacks automatically become backstabs and have attack / damage bonuses to the first strike.
- Disease has a small chance to spread to any nearby unit (allies and enemies alike). Also, Disease reduces maximum hit points by one.
- We have added a number of traps, e.g. Bone Trap for Necromancers, and we are still working on back-porting traps mechanics to all other factions.
Take care,
Les & AOF Team