1. Age of Fear 2: The Chaos Lord GOLD
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Age of Fear 2: The Chaos Lord GOLD News

AGE OF SNIPERS!!

Hi all, over the last few days we have been thinking how else can we build on recently released Invisibility mechanics. Aside from AI fixes, we have run an interesting experiment - how about hidden snipers laying down the fire on unexpected enemy troops?

Well, it came out pretty well! Here we present you new Sniper Pistol (which can be found during campaign):



Equip it and your hero changes into a deadly sniper! The long range and huge damage are obvious perks; however, this weapon can be fired from concealment too! Fire and move, fire and move.

Following this pattern, we have also updated a few common units like Ranger, Dryad Huntress and Goblin Assassin. More will come soon!

It's still untested feature, therefore please excuse us for occassional bugs especially on AI side :)

Take care,
Les & AOF Team

LET'S PLAY!!

Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluent! (and subscribe to his channel):

https://youtu.be/7BO71q7kjrY?list=PLkYV_DP3AWhXO_rXsEyM36TQ2MDwY5WoC

The videos are almost complete and ready to watch. Enjoy!

Take care,
Les

RATMEN!!

Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:



Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like units which can easily sneak on opponents and use their backstab attacks.

As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.

That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmly welcomed!

Take care
Les & AOF Team

COMBAT LOG AND COLOR-BLIND MODE!!

Hi all, in the heist of the recent release we have also added a few new features which somewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:

  • COMBAT LOG which is listing all past actions in the current battle. The feature is available from the battle menu and it's very useful in tracking AI actions during your turn.

  • COLOR-BLIND MODE has been added after feedback from the Community where a few players could not see game text and notifications easily. This mode can be enabled from Options -> Screen and removes textured backgrounds as well as changes text color to have more contrast.


We already patched the most recent games in our series and are working on backporting those changes to other games.



As usual, all feedback is welcome!

Take care,
Les & AOF Team

YAAAAY!!

Hi all, we are very happy to release more additions to our series!

As promised this patch is full of sweet features:

  • CRAFTING!

  • INVISIBILITY AND TRAPS!

  • SEA PEOPLE FACTION!

  • NEW SPELLS!

  • ASHLANDS, SEA BATTLES and CRYSTAL FOREST!


Enjoy and please forgive any bugs :P
We will be monitoring forums and patch them as they come.

Take care,
Les & AOF Team