1. Age of Fear 2: The Chaos Lord GOLD
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Age of Fear 2: The Chaos Lord GOLD News

HALLOWEEN SALES!! (UPDATE V6.3.7)

Hi everyone, we've added some new features over the past few days, and also fixed many bugs. The most important news are that we are working on crafting and already have a few first results.

By the way, we would also like to welcome you at Halloween sales! There is a special time-limited item which will allow you to summon mighty Halloween Pumpkins.



CHANGE LOG:
  • NEW ITEM: Advanced Antidote - similar to existing Antidote and additionally gives Poison Immunity for a limited number of turns.

  • NEW ITEM: Pyramid of Focus - provides Advanced Teleportation spell (unit is teleported and can action in the same turn).

  • NEW: Fire Shield spell - selected unit gets Fire Aura for a number of turns (Chaos Mage's spell).

  • NEW: Dance Macabre spell - summons a team of skeletons on the side of a map.

  • BALANCE: Poison Resistance and Poison Immunity also protect from disease - you will see why in the Age of Fear 5 :)

  • BALANCE: Skeleton Rider costs 500 gp.

  • BUGFIX: there is no broadcast message when AI units are given traits.


ONGOING FEATURES:
  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. Recently we implemented stackable items feature which will be also used for resources. We are working on many resources, such as plants and metal ore, as well as special skills for heroes, such as Alchemist, Blacksmith, Jeweller, etc.

  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.

  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.



PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

CRAFTING AND RESOURCES

Hello everyone, we've received several emails asking about the crafting feature. I am positively surprised at how warmly people welcomed our last note that we are working on crafting. That is why I would like to share our current designs.

The Age of Fear series currently contains nearly 300 items divided into four classes:
  • Common items such as quality swords, basic health potions, etc.
  • Rare items such as the Flame Sword, Amulet of Courage, and better potions.
  • Legendary items such as the Conclave Amulet, Meteor Armour, etc.
  • Unique Relics that are very limited, but also the most powerful. Some relics unlock skills that would otherwise not be available (e.g. Call from Grave, Vampire Mist, Avatar spells).


We grouped items into themes, for example Poison Axe, Earrings of Viper, Acid Sword and Toxicity Armour belong to the same group. When a player sees an item and his hero has the appropriate skills (e.g. Blacksmith to create weapons and armour), the player can create the item (from resources). However, once player owns a specific item, he can create any item from this thematic group.

We are planning about 40-50 different resources to be found after the battles. The type of resources depends on the type of environment, as well as the enemies that the player defeated.



We are currently working on it. Please note that this is still a very early stage and the mechanics may change. As always, any ideas are warmly welcome and thank you all for being such awesome Community!


PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

STACKABLE ITEMS AND RAIN!! (v6.3.1)

Hi all,

Over the past few weeks, we've worked on a number of patches and improvements. The most notable are the stackable items, couple of new icons and illustrations and we are also working on resources and crafting.

As always - we are very grateful for such awesome community and tons of feedback!


CHANGES LOG:
  • NEW: Battle conditions Rain and Storm increase lightning and cold damage. The Storm also damages random units (per turn).

  • NEW: Cannon and Bone Catapult reload after each shot (no action in the next turn).

  • NEW: Turtle - a slow creature currently only in deserts.]

  • NEW: Harpy and Fury - current Harpy has received a new portrait, and we have also added a new Harpy Fury: Harpy and Harpy Fury

  • NEW: Mana Field - regenerates MP to full level each turn. Applies to the planned type of Magic Fields environment.

  • NEW: Stackable items - disposable items and treasures have a number displayed next to their name. These items can be bought and sold in bulk.

  • UPDATE: Extended World Map events’ choices (whenever possible), e.g. Having Orcs in the army will allow additional extortion options.

  • UPDATE: Mutagen potion will modify the characteristics of the unit (also remove existing ones) if equipped.

  • UPDATE: Even more AI processing optimization, which makes it about 20% faster (average).

  • UPDATE: Extended unit marker for potions (if the unit has more than two potions).

  • BUGFIX: The Wild Mage trait now only affects spells with a failure rate.

  • BUGFIX: Time-shifted archers can attack after moving.


ONGOING FEATURES:
  • ONGOING: Creating - yes, you read correctly. We finally implement craftsmanship. The biggest obstacle that could be stacked is ready. We are working on many resources, such as tiles, ore, etc., as well as special skills for heroes, such as Alchemist, Blacksmith, etc.

  • ONGOING: Ashlands is another type of environment we are working on. After expanding the world map and adding deserts, we found that lava levels do not match the gray areas near volcanoes; that's why we decided to create a new unique area.

  • ONGOING: The invisibility mechanics are already coded, but requires more testing for AI to learn this function. Invisibility will add surprise to your battles and break your tactics! Get ready for the unexpected!

  • ONGOING: More locations are coming! We started with French (thanks to targus929!), But when this update is stable, we will look for other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows, as well as illustrations. The release is planned for 2020 and we will definitely publish even more news.


PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

BATTLE TASKS & PLAYER BASES!! (v6.1.5)

Hi everyone,

This patch adds a number of game-changing features, namely Battle Tasks and Faction Bases (to all games in the series). In addition to these, there were many patches and other updates (listed below). I am very happy that we have such an active Community that really motivates us to develop the Age of Fear series!

CHANGE LOG:
  • NEW: Battle quests have been added to both campaigns in Age of Fear: The Undead King Gold. Each battle has several optional objectives (usually time-limited).

    Battle Tasks


  • NEW: All factions now have bases! There is the Orc Village for the Greenskins, the Demonic Portal for Chaos, the Stonehenge for Forest Folk and the Mountain Fortress for Dwarves. Faction bases follow the pattern from Age of Fear: The Undead King Gold, where upgrades unlock additional units and special buildings.

    Faction Bases

  • UPDATE: We have finished recording all the voices of the units and, I hope, this will improve the quality. In this patch, we have replaced the voices of the following units: Fairy, Witch and Succubus.

  • UPDATE: new portraits for Ent, Corrupted Ent, Troll and Troll Thrower: Ent Troll

  • BALANCE: Giant Scorpions are no longer capture-able - this is to fix early-game exploit whereas those unit are too powerful.

  • UPDATE: Mutagen Potion will keep modifying unit’s traits (also remove existing ones).

  • BUGFIX: Wild Mage trait is now only affecting spells with Failure Rate.

  • BUGFIX: Time-shifted archers can attack after move.


ONGOING FEATURES:

  • ONGOING: Invisibility mechanics are already coded in, but require more testing to make AI aware of this feature. Invisibility will add an element of surprise to battles and mess up your tactics! Prepare for the unexpected!

  • ONGOING: More localisations are coming too! We have started with French (thanks to targus929!), but once this update is stable we will look into other languages.

  • ONGOING: The Age of Fear 4 - the main story is already written and we are working on scripts and game flows. The release is planned for 2020 and we will surely push out more news before that.



PLEASE REVIEW OUR GAMES!

Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

AOF MODS!!

Hi everyone,

Since our recent modders' posts, the Dante and Yarrrr have introduced many significant patches, added new content, new units, new locations, and so on. This work definitely deserves more promotion than Steam provides for workshop items; that's why I will make another post and stick it on the main games' page so that players can easily see it.

The Lost Outcasts faction and a few new locations from Dante's mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1813669908

The Swarm faction and extended heroes from Yarrrr mods:
https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932 https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548

We are very happy that someone can find our scripting engine useful. I would like to thank these two guys for their great creations. I hope to copy ideas from these mods to improve the Age of Fear series as well.


PLEASE REVIEW OUR GAMES!

Thanks to everyone who supported us with constructive feedback and ideas!
Take care,
Les & AOF Team