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The Abbess Garden News

Small update 1.1.3: fixes and small additions

Dear players,

Here is a small update, made especially to correct a bug reported by 2 players that occurred when moving marigolds in October 1643, preventing them from becoming mature and providing seeds.
Each plant has data about how long it has been on each step (ie: flowering), and how long it should be in that step before moving on to the next one (ie: 2 months). It was resetted on replant, which is now fixed.

Bugfix: plants harvested data & months spent in step
Fixed: plants harvested data and months spent in step no longer reset on replant

Dialog UI
Fixed a UI issue with long character names, hiding a part of the following sentence.

Proofreading
Integrated small corrections to dialogues.

Setting
Added a new resolution requested by a player: 2560x1440

Have a nice day!

Edwige

Mac Os compatibility for version 1.1.2

I just built the game for MacOs (same version as the PC one)

The Abbess Garden's Devlog 10: Release, Port-Royal & what's next!

[p]Dear players,
That's it! The game is out in the wild
Many thanks to the team, everyone who supported us in the journey, and to the players who bought the game already! πŸ’–

If you played, we would particularly appreciate it if you could spend a few mins reviewing the game, it's very important to indie devs! And to those who already review, please know you have our eternal gratitude!!![/p][h3]
Team meeting at Port-Royal des Champs[/h3][p]
As you might know, the game takes place at Port-Royal des Champs Abbey, which was destroyed several centuries ago, and is now a national museum. It's possible to visit both the ruins of the abbey and the museum, which has a lot of great paintings that inspired us to design our characters.


As a team party, we met there with the team, all together in person for the first time! (We were working remotely on the game from Italy and 4 different regions of France ;) )

It's something that was planned very last minute, and I'm very grateful we got to meet!

[/p][p][/p][h3]Survey: What features or improvements would you like to see in the game?[/h3][p]
As there are not so many bugs (yay!), I can already think of what feature to add to the game.

So I created a small survey to gauge players' interest!
Small improvements take from a day to a week of work, while the big features will take from 2 weeks to 2 months.

Let me know what you think![/p][p]https://docs.google.com/forms/d/e/1FAIpQLSdkvwMrM5jJyAeyRxLoUuQe5NBuQd84LxMh95kF6he-GHI1wg/viewform?usp=dialog

[/p][p]
We will soon begin working on the next game in parallel with updating The Abbess Garden, too!
[/p][p]🌿🌿🌿
[/p][p]I wish you all an excellent day :)

Edwige[/p]

Small update 1.1.2

Dear players,

Here is the first small update after launch!

Achievements
Fixed Achievements Solomon's Seal and Rose of Provins, which were preventing players to get to 100%.

Proofreading
Integrated a lot of corrections to both dialogues and UI.

Have a nice day!

Edwige

The Abbess Garden's Devlog 09: Steam Deck & polish

[p]Dear players,[/p][p][/p][p]We are in the final week before the game release! [/p][p][/p][p]We recently had the good news that the game was reviewed as Playable on Steam Deck :) It's not verified as some text are a bit small, but every one who tested it said it was actually fine :) (Steam is rather strict ;) ). To get to that result we added a bunch of settings including key rebinding which might be helpful also for other people.[/p][p]
As the demo was not updated, it doesn't reflect the final game and will be withdrawn before launch, so if you want to give it a try, now is a good time! Please note that all the UI changes and the Steam Deck compatibility are not in the demo. Sorry about that![/p][p][/p][p]The game is content complete (which means it's possible to finish the game) since January 15th. Since that, we are fixing bugs and polishing the game a lot. As an example, we just added Steam Achievements! We hope you'll like them![/p][p][/p][p][/p][p][/p][p]We also worked on the UI, as some part were not very pretty ;) Here a an example of the Inventory before:[/p][p]And after:
We hope you'll like the improvements and the game![/p][p][/p][p]The launch trailer is also ready! Can't wait to be able to share it with you! [/p][p][/p][p]Many thanks to every player who tried our game, shared feedback and said nice words during the developments, it's very motivating![/p][p][/p][p]🌿🌿🌿
[/p][p]I wish you all an excellent day :)

Edwige[/p]