1. Encounter: The Lost Cards
  2. News
  3. New Version 0.9.80 - December 29th

New Version 0.9.80 - December 29th

[h2]Features[/h2]
  • [p]Enter the Pearly Gates! When a Virtuous soul dies, you now ascend to Heaven—where, in addition to resurrection, you can purchase Legendary items and even trade for Divine consumables![/p]
[p][/p]
  • [p]Added a new Flip effect to certain items, reversing the orientation of the current encounter card—perfect for battles you’d rather not face head-on.[/p]
[p][/p][h3]Improvements[/h3]
  • [p]Rodd’s Built Strong ability now grants +1 durability to all gear you receive.[/p]
  • [p]Updated Vice’s bonus action (used outside of combat) to place greater emphasis on Luck.[/p]
  • [p]Added an explicit Revival effect to Faint encounters.[/p]
  • [p]Actions that consume a Wayfinder now default to the one being used, instead of displaying both options.[/p]
  • [p]Runes now scale in power based on the rarity of their host item.[/p]
[h3]Fixes[/h3]
  • [p]Fixed an issue where Faint encounter background music would continue playing after dying while Virtuous.[/p]
  • [p]Fixed “or” conditions not displaying correctly when their requirements were met.[/p]
  • [p]Fixed an issue where the Stash was inaccessible at the first and last Inns.[/p]
  • [p]Fixed an issue where Health could display incorrectly during NPC retaliation.[/p]
  • [p]Fixed a bug where the Mystical condition was not triggering correctly when cards were queued.[/p]
  • [p]Improved client response handling when the game service fails to respond in-game.[/p]
[h3]Item Changes[/h3]
[p]Item name[/p]
[p]Costs[/p]
[p]Conditions[/p]
[p]Effects[/p]
[p]Mirror Shield[/p]
[p]Unlock, 2 Stamina[/p]
[p]Determined[/p]
[p]Flip[/p]
[p]Azrael's Cloak[/p]
[p]Unlock, 1 Eat[/p]
[p]Determined[/p]
[p]3 Health, Flip[/p]
[p][/p][h3]Rune Changes[/h3]
[p]Rune[/p]
[p]Type[/p]
[p]Rarity[/p]
[p]Effects[/p]
[p]Rune #14[/p]
[p]SHIELD[/p]
[p]2[/p]
[p]Not-Sinful | 1 Armor[/p]
[p][/p][h3]Encounter Changes[/h3]
  • [p]Knight of Cups: coin payout increased (8 → 10).[/p]
  • [p]King of Cups: sinful outcomes were rebalanced (higher Health loss), and the Judgment option now also removes a random item when sinful.[/p]
  • [p]Four of Cups: options streamlined and outcomes rebalanced (stronger Stamina heal; the Sin + Heal outcome now replaces the previous last-action variants).[/p]
  • [p]Six of Cups: added a new food option that grants Virtue when Primed.[/p]
  • [p]Seven of Cups: rewards refocused toward accessories and consumables, with updated costs.[/p]
  • [p]Seven of Cups: NPC reward targeting is now accessory-focused instead of random.[/p]
  • [p]Nine of Cups: the first two options now require a small coin cost.[/p]
  • [p]Checkpoint: updated special choices—“sage” rewards replaced with “wayfinder,” and an extra empty option removed.[/p]
  • [p]Lily's Domain: the first two choices now revive instead of restoring 8 Health (same conditions and costs).[/p]
  • [p]The Gates: added a new Heaven-gates variant encounter.[/p]
  • [p]Game Over: XP-day rewards adjusted and options simplified (Wayfinder replaces Sage; a redundant option removed).[/p]
  • [p]Shamsiel's Inn: stats and rewards rebalanced; durability and Health coin costs and outputs reduced.[/p]
  • [p]Yomiel's Inn: stats and rewards rebalanced; added a sale discount; durability and Health coin costs and outputs reduced.[/p]
  • [p]Arakiel's Inn: stats and rewards rebalanced; added a sale discount; durability pricing adjusted; Health pricing and output updated.[/p]
  • [p]Cassael's Inn: stats and rewards rebalanced; options reworked (durability purchase replaces craft debuff option; sale discount increased).[/p]
  • [p]Beburos's Inn: options and tags rebalanced—sale discount increased; “mystic” purchase converted into a craft debuff; Health purchase is now cheaper but weaker.[/p]
  • [p]Limbo?: added a new high-cost gamble option while keeping Shuffle as a separate choice.[/p]
  • [p]The Fool: added an NPC tag and split the encounter into a sale option plus a separate Shuffle option.[/p]
  • [p]The Magician: Wayfinder now grants rewards (and XP-day); redundant XP-day option removed.[/p]
  • [p]Death: increased the not-virtuous Health penalty and added a major-cost option that trades Sin for Virtue.[/p]
  • [p]Four of Pentacles: shifted away from “wealth” rewards toward “reserved” targeting; sale discounts reduced; third option changed to an unlock-based coin payout.[/p]
  • [p]Four of Pentacles (Reversed): shifted toward “reserved” targeting; sale discounts updated; final option now trades Eat for coin.[/p]
  • [p]Six of Pentacles: the final option now always grants Sin + Stamina (instead of conditional Stamina only).[/p]
  • [p]Seven of Pentacles: both options reworked—unlock choice now removes gear and pays more coin; purchase choice yields a different misc reward.[/p]
  • [p]Seven of Pentacles (Reversed): added a second option that reduces Sin when not-wealthy.[/p]
  • [p]Three of Swords: coin payout reduced (8 → 6).[/p]
  • [p]Five of Swords: stamina-gain condition requirement updated (d5 → d6).[/p]
  • [p]Seven of Swords: Health cost reduced for the “remove random” option (2 → 1).[/p]
  • [p]Eight of Swords: craft costs rebalanced; Magic vs Luck outcomes retuned.[/p]
  • [p]Two of Wands: added a new craft option that grants Magic.[/p]
  • [p]Seven of Wands: slightly increased reward currency values.[/p]
  • [p]Seven of Wands (Reversed): slightly increased reward currency values and added a new Flower reward option.[/p]
  • [p]Eight of Wands: Virtue condition trigger updated (not-wealthy → enchanted).[/p]
  • [p]The End?: updated special choices—“sage” replaced with “wayfinder” rewards; Major Arcana now granted via remaining options; extra option removed.[/p]