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Encounter: The Lost Cards News

Major Version 1.1 - February 18th

[p]Version 1.1 is here! Two weeks ago, I laid out the roadmap for this major update before I really start the (hopefully not too long) grind on the mobile releases. You can read that full post here.[/p][p]The three main features/improvements are now live (check the new Wayfinder page below!):[/p][h3]Fixed Local Play & XP:[/h3][p]No more hacky logic or lost XP. Offline play should now work exactly how one would expect. The self-inflicted technical debt is cleared![/p][h3]New Item Progression:[/h3][p]As I said in the post, new players have stated that the amount of information thrown at them can be overwhelming. Additionally, there aren’t enough progression unlocks to explore. So what I've done is lock some Rare, Epic, and Legendary items behind a fun progression track. Using acquired Knowledge players can "study" to permanently add these items to future runs. There are even more Divine and Demonic items to unlock in the shop too![/p][h3][/h3][h3]Durability Buff:[/h3][p]Basic and Common items got a +1–2 durability boost recently as well. So hopefully you're not losing your early game weapons too early anymore—before you can even can reach the boss![/p][h3]A Gift for Existing Players[/h3][p]To thank those of you who have been playing through the early versions, I’m rewarding your progress. For every 15 XP you currently have, you’ll receive 1 Scroll and 1 Wisdom (capped at 20 of each / 300 XP). Check your inventory—they should be waiting for you![/p][p]Now that 1.1 is out, I’m diving headfirst into the mobile versions. I've built the game from the ground up with mobile in mind, so it shouldn't take me too long hopefully. Thanks for all the feedback that helped shape this update![/p]

Version 1.0.6 – February 8th

[p]- Item durability has been increased (see image below)
- Resolved issues causing inconsistent Experience Point (XP) gains
- The menu now clearly displays non-Wayfinder games and includes a toggle to switch between them (if applicable)
- NPC coin counts now correctly reset to zero when stolen
- Fixed missing sound effects when changing characters and item packages in the menu
- Fixed a state issue when replaying tutorial games after the onboarding flow[/p][p]Item Durability Graph: Before (top) and after (bottom)[/p][p][/p]

Version 1.0.2 – January 31st

- Runes no longer trigger after Unlock actions to prevent balance exploits like infinite coins.
- Rune effects now show the correct stat amounts (fixed a bug where they showed 1 more than intended).
- Fixed Vice's Lucky Coin mission.
- Fixed an edge case where adding a duplicate item to the stash flagged the inventory as full instead of fusing it with the existing copy.
- Fixed an oversight where the UI prevented using Quick actions or Eat actions during trapped battles.

v1.0 Encounter: The Lost Cards!

[h3]Well... that's it. It's launched.[/h3][p]A while back, I had this idea to make a game around Tarot. I’ve always been fascinated by its history and depictions. I've made card games in the past, and a ton of pixel-style games, so I figured I was up for the task after leaving my last job.[/p][p]I wanted to capture the depth of the Tarot—each encounter should feel unique. I also wanted it to be jokes as hell and not take itself too seriously. And I wanted an incredible amount of replayability. So, I guess, let me know how I did, lol. [/p][p][/p][p]If you've been playing the Early Access up to this point, thanks a lot. As of today, I've hit 100 sales. I'm aiming for 1 million this year. I've been praying to Jupiter since the beginning. I hope you can pray for the game, too. While you're at it, pray for abundance and luck for you, your family, and your friends as well! These mighty planetary gods are always listening, and they're always willing to do an energy exchange if the motive is pure. But I could be talking out of my bumbum—who knows.[/p][p]Anyway, you can tell it's just me here... no one to stop me from writing nonsense, whether it be here or in-game. I'm sure you've probably noticed by this point if you've been playing, haha. HR would reverse-fornicate me straight to the unemployment department. Speaking of, make sure to read the latest patch notes! Oh, and check out some old pre-production sketches from a year and a half ago... they grow up so fast sniff.[/p][p][/p]