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V0.5 Changelog - Aug 5, 2025 - Season 2 & Survival Mode Optimization Adjustments

Survival Mode Season 2 Launch
[h3] (Aug 5, 2025—Aug 26, 2025)[/h3][p]The first season has come to a successful conclusion. Thank you all for your enthusiastic participation and your support and affection for us! At the same time, we have also received various opinions and suggestions from you regarding the gameplay of Survival Mode. In this update, we will also make optimization adjustments to Survival Mode to enhance the gaming experience of it! Thank you again for your support![/p][p][/p]
Seasonal Hero Updates
[p]【Big Guy】[/p][p]
【Merchant】
[/p][p]
【Gentleman】
[/p][p][/p][p][/p]
Seasonal Item Updates
[p]【Membership Card】[/p][p]
【Space Suit】
[/p][p]
【Golden Toad】
[/p][p] [/p][p][/p]
Seasonal Buff Updates
[p][/p][p]This update focuses on balance adjustments for 【Survival Mode】. The core of these adjustments is to reduce the crystal output in Survival Mode and shorten the excessively long shopping time in the shop. At the same time, we will increase the harvest attribute values of some items and stop producing certain low return items. This aims to raise the drop probability of useful items and compensate for the reduced crystal output through these items, thereby making the gameplay experience of Survival Mode more smooth.[/p][p][/p]
【Survival Mode】Crystal Output Adjustment
[p]Based on player feedback and the development team’s testing evaluations, the current amount of crystals obtained in Waves 1-9 of Survival Mode is excessive. The long time spent purchasing items and weapons in the shop interface has negatively impacted the combat experience of Survival Mode. Therefore, we have decided to update the version when the first season ends, reducing the crystal output in Survival Mode by 40%.[/p][p][/p]
【Survival Mode】Item Adjustments
[p]Due to the limited number of waves in Survival Mode, some items rarely achieve their intended effects after being obtained. Additionally, they occupy drop and randomization shares, reducing the drop chance of truly useful items. Therefore, we have decided to stop dropping certain items in Survival Mode and enhance the attributes of some others.[/p]
  • [p]Items no longer dropped in Survival Mode:[/p][p]【Rocket Forging Hammer】【Membership Card】【Burning Cross】【Stock】【Headband】【Plastic Toys】【Battle Supply Box】[/p]
  • [p]Items with doubled harvest attributes or enhanced specific attributes:[/p][p]【Gold Ore】: +35 → +70 Harvest, -8% Damage[/p][p]【Squirrel】: +10 → +20 Harvest, -3% Dodge, +20% Pickup Area[/p][p]【Mine Truck】: +15 → +30 Harvest, -1 Armor[/p][p]【Vending Machine】: +7 → +14 Harvest, -1 Melee[/p][p]【Honeycomb】: +4% Dodge, +5 → +10 Harvest, -1 Melee, -1 Ranged[/p][p]【Energy Mask】: Number of damage blocks per wave +1 → +3[/p]
[p][/p]
【Survival Mode】Weapon Adjustments
[p]In Survival Mode, some weapons also have low returns on harvest attributes. The harvest attributes of the following weapons are doubled:[/p][p]White-quality 【Manipulator】: +3 → +6 Harvest[/p][p]Blue-quality 【Manipulator】: +6 → +12 Harvest[/p][p]Purple-quality 【Manipulator】: +9 → +18 Harvest[/p][p]Orange-quality 【Manipulator】: +18 → +36 Harvest[/p][p][/p]
【Survival Mode】Hero Adjustments
[p]Due to the limited number of waves in Survival Mode, the traits of some Supercat Heroes have low returns and fail to fully showcase their unique features. Therefore, we have decided to adjust the following heroes:[/p][p]【Worker】New trait added: +5% Damage per summon item[/p][p]【Wild Beast】Trait added: Lifesteal growth modification +50%[/p][p]【Scholar】Trait enhanced: +5% → +10% Damage per hero level[/p][p]【Farmer】Trait enhanced: +20 → +40 Harvest; Harvest +5% → +10% after each wave ends[/p][p][/p]
Bug Fixes
[p]1. Fixed the issue where monsters fail to spawn or spawn in insufficient numbers.[/p][p]2. Fixed the problem where some monsters remain displayed in red.[/p][p]3. Fixed the issue of abnormal behavior in certain monsters.[/p][p][/p]
Previous Updates
[p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p]

V0.4 Changelog - July 30, 2025 - New Encyclopedia & 6 New Heroes

New Encyclopedia
[p]Added an encyclopedia system for items, weapons, and heroes.[/p][p][/p]
New Heroes
[p]Added 6 Supercat heroes: Thousand-Handed Hero, Explosive Soldier, Farmer, King, Knight, and Thief.[/p][p][/p]
New Items
[p]1. \[Modification Tools]: Technology +3; destroying totems will generate summon objects.[/p][p]2. \[Crystal Ball]: Armor -3; +2 Luck for every 1% Critical Hit.[/p][p][/p]
New Features
[p]1. Added 18 in-game achievements and Steam achievements.[/p][p]2. Added a function in the settings interface to hide damage numbers.[/p][p]3. Added a function in the settings interface to hide hit effects.[/p][p]4. In matches, the item encyclopedia and the current quantity held in the current game can be viewed in the shop interface, pause interface, and settlement interface.[/p][p][/p]
Performance Improvement
[p]Reorganized all resources, modified the operation loading method, improved game running efficiency, and resolved lag issues.[/p][p][/p]
Balance Adjustments
[p]1. Increased the maximum dodge attribute of the Superat \[Boxer] from 60% to 80%.[/p][p]2. Adjusted the attributes of some monsters in the 10th wave of Survival Mode for certain heroes.[/p][p]3. Adjusted the judgment mechanism of \[Fury Heart] and similar items, changing it so that the additional kill effect is only triggered once per weapon attack; the additional kill effect will no longer trigger repeatedly.[/p][p][/p]
Optimizations and Adjustments
[p]1. Added country code display to player rankings in the Survival Leaderboard.[/p][p]2. Reduced the volume of the \[High-Speed Rifle] sound effect.[/p][p]3. Lowered the unlock condition for Survival Mode: clear Normal Mode once (previously 3 times) on any difficulty.[/p][p][/p]
Bug Fixes
[p]1. Fixed the issue where the weapon \[Golden Cudgel] did not switch attack modes.[/p][p]2. Fixed a bug that could cause monsters to get stuck.[/p]

V0.3 Changelog - July 23, 2025 - Custom Difficulty Feature

New Feature
[p]Added custom difficulty functions in settings, allowing custom adjustment of monsters' health, damage, and speed.[/p][p][/p]
New Items
[p]New item 【Heart of Iron】: -6% attack speed, +1 health per 1 armor[/p][p][/p]
Efficiency Optimization
[p]Adjusted combat efficiency and improved frame rate in scenarios with a large number monsters and bullets.[/p][p][/p]
Adjustments
[p]1. Adjusted the balance of Survival Mode[/p][p]2. Adjusted healing sound effects and their volume[/p][p]3. Adjusted the volume of monster dash sound effects[/p][p]4. Added descriptions for the feature of the item 【Golden Toad】 taking effect in real-time with the number of crystals[/p][p]5. Adjusted monster charge-up sound effects[/p][p]6. Adjusted the volume of the sound effects for the weapon 【High-Speed Rifle】[/p][p]7. Adjusted the rules and logic of bullet bounce and penetration. Now when both bounce and penetration coexist, bullets will first bounce and then penetrate[/p][p]8. The item 【Hunter Badge】 has been adjusted to: 33% chance to obtain 1 crystal when "killing" → "critically killing" a monster[/p][p]9. Adjusted the balance configuration of chest monsters in Normal Mode and Survival Mode[/p][p]10. Adjusted the descriptions of damage bonuses from percentage attributes such as evasion and speed for some weapons[/p][p][/p]
Bug Fixes
[p]1. Fixed the issue where the pickup sound effect might be delayed or not play when picking up crystals[/p][p]2. Fixed the abnormal UI highlighting issue in the leaderboard interface[/p][p]3. Fixed the issue where landmines might overlap[/p][p]4. Fixed the issue where when the character 【Little Devil】 obtains an item with the attribute of reducing maximum health from a chest, if the character's maximum health is too low, it would cause an immediate game failure[/p][p]5. Fixed the abnormal display issue of the weapon slot when selecting the character 【Big Guy】 in the character selection interface[/p][p]6. Fixed the issue where the damage value of the weapon 【Golden Cudgel】 displays inconsistently in the shop and after purchase[/p][p]7. Fixed the issue where the same player has two rankings in the leaderboard[/p][p]8. Fixed the issue where using the character 【Merchant】 to enter combat in Survival Mode causes an error[/p][p]9. Fixed the issue of abnormal prices of items in the shop[/p][p]10. Fixed the issue of abnormal behavior of some monsters[/p]

Changelog & Bundle Release - July 17, 2025

Adjustments
[p]The unlock condition for DLC characters has been adjusted: they will be unlocked directly upon purchase, no longer requiring the completion of in-game achievements. [/p][p][/p]
Bundle Release
[p]Hello, Supercats!
On July 15, we launched the "Supercat Squad" DLC, featuring 3 new Supercats: Nezha, Monk Tang, and Wukong. We have now created a bundle that includes both the base game and this DLC, with the bundle launching at a 30% discount![/p][p]
[dynamiclink][/dynamiclink]
This ensures that both the base game and the DLC will remain discounted, and the bundle will be priced lower than the base game—making it a great deal to buy at any time.[/p][p]
Additionally, we’ve simplified the unlocking method for the new characters in the DLC. Now, once you purchase the DLC, you can directly use Nezha, Monk Tang, and Wukong in-game—no need to unlock them by completing specific achievements anymore. We hope you enjoy playing![/p][p]
If you encounter any bugs in the new version or have suggestions, please join our community to share your feedback. Thank you for your support! Meow~[/p]

New Version Update: New Mode + New Supercats + New DLC + Survival Leaderboard!

New Survival Mode

New Survival Mode - Season 1 Added. Each season lasts 3 weeks. In this new mode, there are only 10 waves of battles. The 10th wave unlocks the survival challenge, with unlimited battle time. However, monsters will gradually grow stronger over time, and bosses will spawn at regular intervals. Supercats must rely on weapons and items accumulated in the first 9 waves to strive for longer survival in the 10th wave’s survival challenge. Survival duration will be recorded in the seasonal leaderboard! Let’s see who the strongest Supercat Survivor is!
[previewyoutube][/previewyoutube]

[h3]How to Unlock Suvival Mode[/h3]
Complete 3 clear runs on any difficulty (clearing 20 waves counts as one clear run) to unlock Survival Mode!
[h3]Seasonal Surprise Heroes[/h3]
Each season features 3 seasonal heroes, who receive additional trait bonuses (does not affect the normal mode). The 3 seasonal heroes for this season are 【Sniper】, 【Boxer】, and 【Magician】.
[h3]Seasonal Enhanced Items[/h3]
Each season includes 3 seasonal enhanced items, with some of their attributes strengthened (does not affect the normal mode). The 3 enhanced items for this season are 【Mob】, 【Cat Mask】, and 【Liquor】.
[h3]Seasonal Buff[/h3]
Each season has 1 seasonal buff that applies to all characters in Survival Mode.

New Survival Leaderboard

New Survival Leaderboard - Season 1 Added. The leaderboard is synchronized with Survival Mode seasons, displaying the survival duration rankings of all Supercats participating in Survival Mode. Come compete with other Supercats!


New Map

A new exclusive map for Survival Mode has been added.


New Supercats

5 new Supercats added for free - the ranks of Supercat warriors keep growing!
New Supercat: 【Doctor

New Supercat: 【Scholar

New Supercat: 【Wild Beast

New Supercat: 【Stone

New Supercat: 【Scud


New Character DLC

The first Supercat character DLC - Supercat Support Team, featuring 3 Journey to the West-themed Supercats: 【Nezha】, 【Monk Tang】, and 【Wukong】. Immortal aura arrives - get ready to join the survival challenge!
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New Weapons
Charging Gun
Melee Weapon: Key feature - gains 3000%/3500%/4000%/5000% damage bonus based on speed; -10%/-15%/-20%/-25% damage when standing still. We’d call this the "Rampaging Cat Car Style"!



Golden Cudgel
Melee Weapon: Key feature - gains 5000%/6500%/9000%/12500% damage bonus based on evasion. Best paired with - DLC Supercat Wukong!


Other New Additions

1.Added Steam Cloud support.
2.Added 36 new achievements, with in-game achievements synced with Steam achievements.
3.Added community entries in the main menu interface.

Balance Adjustments

1.Reduced the health, damage, and speed of monsters in difficulties 2-6.
2.Increased the maximum value limit of the 【Life Steal】 attribute, with a maximum of 10 points healed per second.
3.The 【Vampire Bat】 item has added the trait of "taking 1 damage per second".

Art Performance Adjustments

Adjustments to art performance focus on two aspects: ① Fine-tuning color presentation in battle scenes to enhance the recognizability of Supercat characters—preventing maps, monsters, bullet trajectories, and effects from being overly bright (which would distract from the battle focus) and reducing visual fatigue from long play sessions; ② Improving UI interaction usability to make various states in UI interactions clearer.
1.Reorganized and adjusted material textures of Supercats and monsters to highlight Supercats in battles.
2.Adjusted effects such as burning, lightning, and magic weapon attacks.
3.Monster-dropped coins are now blue crystals.
4.Re-baked map scenes to improve brightness.
5.Adjusted button interaction effects for clearer feedback.
6.Adjusted UI selection state presentation.
7.Fine-tuned the overall layout of all UI elements.

Optimization Adjustments

1.Reduced the volume of the 【Long-Range Rifle】 weapon.
2.Adjusted the size of some fonts in the achievements interface to avoid overlap.
3.Bullets now destroy when colliding with map boundaries.

Bug Fixes

1.Fixed the issue where keyboard controls couldn’t switch from the weapon slot to the refresh button when the shop interface had no items.
2.Fixed the text display issue with the 【Prophet】 item.
3.Fixed the issue where the 【Engine Oil】 item didn’t show values in shop items.
4.Fixed the issue where the 【Mob】 item didn’t activate after defeating monsters with the 【Cat Rocket Launcher】 weapon.
5.Fixed the value error of the 【Long-Range Rifle】 weapon.
6.Fixed the issue where items that had reached their acquisition limit could still be randomly generated.
7.Fixed the audio glitch caused by the failure retry panel popping up.
8.Fixed the issue where the health bar would automatically refill at the moment a Supercat was defeated.
9.Fixed the abnormal movement of some bosses.
10.Fixed the abnormal selection state of the weapon details panel.
11.Fixed the bullet count error of the orange-rarity 【Shotgun】 weapon.
12.Fixed the issue where the cooldown of the 【Tool Hammer】 weapon didn’t decrease after obtaining the 【Engine Oil】 item.
13.Fixed several multilingual translation errors in achievement descriptions.
14.Fixed various minor bugs.