Balancing and bug fixing - 0.8.1
[p]We are bringing a 'small' patch update to the game. We addressed a few bugs and balancing issues.[/p][p]We have been hard at work addressing all of these issues since we launched the game. We really hope everyone has a smoother ride from now on, but it is early access and bugs and balancing issues are bound to happen. [/p][p]Let us know if you find any more issues and thank you to our community for helping out![/p][p][/p][p]Changelog:[/p][p][c]\[added] Buff Bones Explosion blinking.
\[added] Illeiro locked objects have a description.
\[changed] Ammit won't buff with Aggro.
\[changed] Temper buff from 50 stacks to 20 stacks.
\[changed] Strigoi does less damage when in a group.
\[changed] Bedeviled Tears to 7 stacks.
\[changed] Bedeviled Tears die type increases with each expiration.
\[changed] Regular battles reward with coins depending on the rarity of the die that is paired with, for rare and legendary get 2 coins and for common and uncommon get 1 coin.
\[changed] Dante and The Forsaken's starting decks.
\[changed] Bedeviled Blade critical effect returns all dice to the tray after use.
\[changed] Elite battles balanced group of enemies.
\[changed] Illeiro locked objects will roll no matter the conditions of the board.
\[changed] Act 1 enemies deal less damage.
\[changed] Act 1 weapon chests higher loot rarity.
\[changed] Shop dialog disabled.
\[changed] Player needs less xp to level up.
\[changed] Black Shuck and Black Stag give 12 xp instead of 10.
\[fixed] Cross Necklace not healing at all.
\[fixed] Cursed weapons remove stacks on use.
\[fixed] Abyss buff removing a curse after target buff trigger.
\[fixed] Vampire buff heals on target death.
\[fixed] Vampire buff heals over the health lost.
\[fixed] Groundhog Day achievement not unlocking.
\[fixed] Game crash after hitting adjecent targets with the abyss buff and not having an abyss die on the board.
\[fixed] Not registering killing Ankou before stags.
\[fixed] Abilities repeating after save & load.
\[fixed] Black Shuck pelt doesn't scale hp, but only max hp.
\[fixed] Load a save after an act is completed skips an act.
\[fixed] Score didn't save between save & exit.
\[fixed] Abyss debuff curses not working the Critical Guard buff.[/c][/p]
\[added] Illeiro locked objects have a description.
\[changed] Ammit won't buff with Aggro.
\[changed] Temper buff from 50 stacks to 20 stacks.
\[changed] Strigoi does less damage when in a group.
\[changed] Bedeviled Tears to 7 stacks.
\[changed] Bedeviled Tears die type increases with each expiration.
\[changed] Regular battles reward with coins depending on the rarity of the die that is paired with, for rare and legendary get 2 coins and for common and uncommon get 1 coin.
\[changed] Dante and The Forsaken's starting decks.
\[changed] Bedeviled Blade critical effect returns all dice to the tray after use.
\[changed] Elite battles balanced group of enemies.
\[changed] Illeiro locked objects will roll no matter the conditions of the board.
\[changed] Act 1 enemies deal less damage.
\[changed] Act 1 weapon chests higher loot rarity.
\[changed] Shop dialog disabled.
\[changed] Player needs less xp to level up.
\[changed] Black Shuck and Black Stag give 12 xp instead of 10.
\[fixed] Cross Necklace not healing at all.
\[fixed] Cursed weapons remove stacks on use.
\[fixed] Abyss buff removing a curse after target buff trigger.
\[fixed] Vampire buff heals on target death.
\[fixed] Vampire buff heals over the health lost.
\[fixed] Groundhog Day achievement not unlocking.
\[fixed] Game crash after hitting adjecent targets with the abyss buff and not having an abyss die on the board.
\[fixed] Not registering killing Ankou before stags.
\[fixed] Abilities repeating after save & load.
\[fixed] Black Shuck pelt doesn't scale hp, but only max hp.
\[fixed] Load a save after an act is completed skips an act.
\[fixed] Score didn't save between save & exit.
\[fixed] Abyss debuff curses not working the Critical Guard buff.[/c][/p]