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The Rogue of Nexus News

Update v1.1! Darkness is lurking, be wary

[p]Hi everyone! A major update for The Rogue of Nexus finally has been released![/p][p][/p][p]Darkness is lurking, be wary.[/p][p][dynamiclink][/dynamiclink][/p][h2]Changelog: (1.1)[/h2]
  • [p]You'll feel much more observed and threatened than before...[/p]
  • [p]Added extra skills, further balancement and improvements in the other skills as well;[/p]
  • [p]Slight changes to enemy stats[/p]
  • [p]The intro run of the game is more smooth[/p]
  • [p]While travelling in dark and destroyed dungeons a countdown will display to let you know more precisely your time left[/p]
  • [p]Fixed a bug with camera, at certain resolutions[/p]
  • [p]Fixed a minor bug about removing statuses inflicted while in dungeon;[/p]
  • [p]Fixed a minor bug with time rune while resting in safe spots;[/p]
  • [p]Several fixes and polishing to the seed of each run;[/p]
  • [p]Expanded the max level limit for weapons and artifacts, which can now be unlocked;[/p]
  • [p]Added new artifacts, which can now be unlocked among each run;[/p]
  • [p]Nerfed Empty Map artifact which now scales its effect slower;[/p]
  • [p]Fixed a bug with Flash Step when using it during battle in a dark zone;[/p]
  • [p]Fixed Last Resource Abyss Upgrade;[/p]
  • [p]Fixed a bug with the level of destroyed dungeon enemies;[/p]
  • [p]Improved loot preview UI in worldmap: now a found treasure will be marked on the UI;[/p]
  • [p]Also, it will show if/which secret treasure can be found in that spot, after finding the normal one[/p]
  • [p]Polished several sound effects;[/p]
  • [p]Polished some animimation in battle and dungeon;[/p]
  • [p]Fixed a bug with Shooting traps which would move while in battle, triggering other traps;[/p]
  • [p]Easier search for secret artifacts and weapon, when located in a dungeon with more than 2 floors;[/p]
  • [p]Minor fix to some UI display value;[/p]
  • [p]Fixed a minor bug with Thief Finger artifact;[/p]
  • [p]Improved Worlmap Compass UI, now it will behave less like a compass, but the pointing system will be immediate and clear;[/p]
  • [p]Fixed a bug while escaping from a Hand Hit attempt of the Hand.[/p]
[p][/p][p]NOTE: all those changes have been applied to the latest Demo 0.5.5 as well, which has been released along with 1.1 version. [/p]

Update 1.05

Changelog:
    Improved some animations with additional effects and VFX
    Fixed and rebalanced all artifacts
    Various data and animation fixes
    Fixed and expanded the Skill system
    Doubled the time shift when resting in Safe Spots
    Fixed a minor bug with the Time Rune, which prevented time shifting while resting with an active Rune
    Fixed several bugs related to dungeon traps, which now work as intended
    Rebalanced traps
    Fixed a collision bug with the Frozen Bomb in dungeons
    Reduced the hitbox size of some traps (thanks to all the Svilupparty players for their feedback — starting with the infamous ground spike hitboxes)

    All these changes have also been applied to the Demo version (now version 0.5.1).
    It wasn't officially announced, but as mentioned on the game page, there's also a link to download the free demo.

    The next update will be a big one — stay tuned!

    Update 1.03

    Changelog:
    • Fixed Critical hit gimmick, now it works as intended;
    • Minor localization fix;
    • Various artifacts fix and balancements;
    • Fixed Status ailments gimmick, in particular with Frozen Bomb and Shadow Slug artifact;
    • Added minimap to dungeon;
    • Improved collision sounds cue when exploiting a weakness/resistance and/or when a critical hit is landed;
    • Improved sounds collisions direction pan;
    • Various minor fix and improvements;
    • Minor enemy frame adjustments;
    • minor fix to dungeon room explored and explore quest
    • minor cooldown fix;
    • minor sound adjustments;
    • improved UX interactions with sounds;

    The update will require the refresh of the current run

    Update 1.02

    Changelog 1.02:

    • Added French, Spanish and Portuguese language localizations!
    • Changed font into another one which is more versatile with localizations
    • Minor UI adjustments
    • Fixed a bug with Compass Shield, now the Shield Stance and the Shield Parry will work as intended
    • Localization texts adjustments
    • Fixed a bug which dind't allow to unlock the extra quests
    • Minor fix with events
    • Fixed the extra loot that certain enemies will drop
    • Fixed the element system, now elements will interact properly with weaknesses and resistances
    • Minor balancement adjustments
    • Fixed a bug with weapons tutorial (now weapon swap feature will display properly in battle, after it triggers)
    • Fixed a bug with certain achievements which didn't unlock when the condition was met


    The current run will be reset to avoid data issues, sorry for the inconvenience

    The Rogue of Nexus update 1.01

    • Fixed a bug which didn't trigger the achievements
    • Added Italian localization and language settings
    • Fixed a bug which didn't unlock the Abyss Upgrades
    • Minor balancement adjustments
    • Extra miscellanous polishing
    • Minor bugfixing
    • Major Improvement in save data management (the current run will be reset to avoid data issues, so it's better to finish the run before updating or the Dark Matter won't be obtained, sorry for the inconvenience)
    • Fixed some data management bug
    • Now the upgrades stats will be loaded properly
    • Readressed the savedata path (see Steam discussions for more details)
    • Generic UI Improvements
    • Added few tutorial notifications
    • fixed a minor weapon set bug
    • fixed some minor Time Rune bug
    • fixed a bug with Orb artifacts, after loading a run
    • fixed some artifact data minor issue
    • fixed a minor bug of day-night cycle
    • fixed a minor bug after being caught from The Hand