Update v1.1! Darkness is lurking, be wary
[p]Hi everyone! A major update for The Rogue of Nexus finally has been released![/p][p]
[/p][p]Darkness is lurking, be wary.[/p][p][dynamiclink][/dynamiclink][/p][h2]Changelog: (1.1)[/h2]
[/p][p]NOTE: all those changes have been applied to the latest Demo 0.5.5 as well, which has been released along with 1.1 version. [/p]
- [p]You'll feel much more observed and threatened than before...[/p]
- [p]Added extra skills, further balancement and improvements in the other skills as well;[/p]
- [p]Slight changes to enemy stats[/p]
- [p]The intro run of the game is more smooth[/p]
- [p]While travelling in dark and destroyed dungeons a countdown will display to let you know more precisely your time left[/p]
- [p]Fixed a bug with camera, at certain resolutions[/p]
- [p]Fixed a minor bug about removing statuses inflicted while in dungeon;[/p]
- [p]Fixed a minor bug with time rune while resting in safe spots;[/p]
- [p]Several fixes and polishing to the seed of each run;[/p]
- [p]Expanded the max level limit for weapons and artifacts, which can now be unlocked;[/p]
- [p]Added new artifacts, which can now be unlocked among each run;[/p]
- [p]Nerfed Empty Map artifact which now scales its effect slower;[/p]
- [p]Fixed a bug with Flash Step when using it during battle in a dark zone;[/p]
- [p]Fixed Last Resource Abyss Upgrade;[/p]
- [p]Fixed a bug with the level of destroyed dungeon enemies;[/p]
- [p]Improved loot preview UI in worldmap: now a found treasure will be marked on the UI;[/p]
- [p]Also, it will show if/which secret treasure can be found in that spot, after finding the normal one[/p]
- [p]Polished several sound effects;[/p]
- [p]Polished some animimation in battle and dungeon;[/p]
- [p]Fixed a bug with Shooting traps which would move while in battle, triggering other traps;[/p]
- [p]Easier search for secret artifacts and weapon, when located in a dungeon with more than 2 floors;[/p]
- [p]Minor fix to some UI display value;[/p]
- [p]Fixed a minor bug with Thief Finger artifact;[/p]
- [p]Improved Worlmap Compass UI, now it will behave less like a compass, but the pointing system will be immediate and clear;[/p]
- [p]Fixed a bug while escaping from a Hand Hit attempt of the Hand.[/p]