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The Rogue of Nexus News

DevGAMM Awards 2025 – Community Vote

[p][/p][p]Here's more news for Travellers [/p][p]We're participating at DevGAMM Awards 2025 with The Rogue of Nexus! [/p][p]https://devgamm.com/awards2025/games/ [/p][p][/p][p]Check it out on Steam and give it a try: [/p][p][dynamiclink][/dynamiclink] [/p][p]If you like it, how 'bout wishlisting and voting it?[/p][p][/p][p][/p][p]Voting is quick and simple:[/p]
  1. [p]Go to https://devgamm.fillout.com/community-vote2025[/p]
  2. [p]Log in with your email.[/p]
  3. [p]Find The Rogue of Nexus in the list and submit your vote.[/p]
[p]You can also share the link with friends to help spread the word.[/p][p]Please note: one vote per email, and voting closes on October 5.[/p]

Update 1.1.1 is here!

[p]Hello everyone![/p][p]A new update is here with many fixes and quite a few quality of life improvements.[/p][p]The Rogue of Nexus Demo has been updated too![/p][p][/p][h3]Update v1.1.1[/h3]
  • [p]Several minor bugfixing;,[/p]
  • [p]Improvements to hand attack gimmick with incremental steps;,[/p]
  • [p]Fixed a display bug for quest rewards in inventory which didn't track the current area;,[/p]
  • [p]Added incremental costs to consumables in the cities, for a more intense attrition;,[/p]
  • [p]Rebalanced Secret Chest loot;,[/p]
  • [p]Quest "!" mark on worldmap now display info on the quest by clicking on it, thanks to Sheivez, Jalek and other players at Svilupparty for this suggestion!,[/p]
  • [p]Fixed a GFX bug on worldmap, in the path which unlocks after defeating the Werewolf,[/p]
  • [p]Fixed bug which could trigger when going to 0 HP and escaping from battle at the same time;,[/p]
  • [p]Fixed bug which could trigger when going to 0 HP by getting hit from 2 enemies in the same moment, causing a double life loss;,[/p]
  • [p]Fixed wrong display in dungeon minimap of icons, compared to actual rooms;,[/p]
  • [p]Fixed misplacements in dungeon when changing floors from stairs;,[/p]
  • [p]Fixed the missing spawn of hidden walls as random locked passages, starting from area 3+;,[/p]
  • [p]Fixed dungeon obstacles which in few cases would result undestroyable, even when not bound to a blade trap;,[/p]
  • [p]Dungeon obstacles don't spawn anymore next to a hidden wall;,[/p]
  • [p]Hand Attacks won't unfreeze anymore the Hand timer and Day/Night timer, if The Hand disappears while a UI/Event is active;,[/p]
  • [p]Rebalanced the script to track the next artifact to search;,[/p]
  • [p]Fixed a resolution bug after some specific interaction with UI, after changing resolution during the same session;,[/p]
  • [p]Delayed of 0.1 second the waiting time between 2 collisions of the same target which collides with Stinger skill;[/p]
  • [p]Adjusted enemy level in destroyed dungons;,[/p]
  • [p]Fixed some player interaction in battle;,[/p]
  • [p]Fixed chest interaction while starting next to it (didn't trigger);,[/p]
  • [p]Fixed a bug which didn't make display GFX change on a passage which can be destroyed from a bomb, if going to another room;,[/p]
  • [p]Changing floor won't make reroll another dungeon boss anymore;,[/p]
  • [p]Improved the display of the Cooldown bar of Shield Bash Skill, in battle;,[/p]
  • [p]Removed the unnecessary buzz sound when using a free bomb of Lingering Gunpowder artifact;,[/p]
  • [p]Fixed a minor bug in the weapon tooltip;,[/p]
  • [p]Fixed a minor bug in the display of unlocked quests in city;[/p]
  • [p]Changed the graphics of the mouse cursor[/p]

TRoN Update 1.1.01

Content of the patch:
  • Sfx update
  • Fixed a screen resolution bug with scrolling UI, when different from 1920x1080
  • Minor game economy changes
  • Fixed stain traps bug which would some time keep slowing down even after the player exits from its hitbox
  • Fixed a bug with timers and the Time Rune
  • Minor fix with the spawn of eyes and mouths
  • Changed starting timer of cells
  • Changed cell max resistance to Hand destruction
  • Fixed a issue with upgrade of Time Rune effect
  • Changed the frequency of Hand Attacks
  • Fixed for good a bug with the seed, related to orb artifacts
  • Lowered the odds of many artifacts as secret treasures in the seed
  • Fixed an event bug which would trigger only during the very first run (now it won't happen at all anymore)
  • Boosts to loot resources will display the actual amount when opening chests and getting quest rewards
  • Fixed a battle bug with collisions which few times would make the player stick with an enemy
  • Fixed the flickering which occurs in worldmap when zapping through several squares with/without the soft warning active on them
  • Changed the level of some places in worldmap;
  • Fixed an element property which wasn't inherited properly from particles generated from your skills;
  • fixed a flaw in the damage boost of the Spiked Shield artifact;
  • Block and walls destruction from your bombs, now will happen even in case a battle would start meanwhile;
  • Fixed a sprite assignment of Coin Shower skill;
  • Now the player will change room only if moving towards the door (can't be kicked out anymore);
  • Traps cannot damage anymore, while in combat;
  • The Compass will point to the next artifact properly, in case The Hand destroys the dungeon pointed from the compass;
  • Fixed a bug about The Hand's spawn position in case of Hand Hit due to an actual Critical Warning;
  • Lava in worldmap now will properly cause damage when the player steps on it;
  • Changed the odds of blocked passages in dungeon, starting from Area 3;
  • Now generic hidden passages will spawn properly in dungeon, starting from Area 3;
  • Known weapons and artifacts will display their level in their UI also in case they have to be found again;

Update v1.1! Darkness is lurking, be wary

[p]Hi everyone! A major update for The Rogue of Nexus finally has been released![/p][p][/p][p]Darkness is lurking, be wary.[/p][p][dynamiclink][/dynamiclink][/p][h2]Changelog: (1.1)[/h2]
  • [p]You'll feel much more observed and threatened than before...[/p]
  • [p]Added extra skills, further balancement and improvements in the other skills as well;[/p]
  • [p]Slight changes to enemy stats[/p]
  • [p]The intro run of the game is more smooth[/p]
  • [p]While travelling in dark and destroyed dungeons a countdown will display to let you know more precisely your time left[/p]
  • [p]Fixed a bug with camera, at certain resolutions[/p]
  • [p]Fixed a minor bug about removing statuses inflicted while in dungeon;[/p]
  • [p]Fixed a minor bug with time rune while resting in safe spots;[/p]
  • [p]Several fixes and polishing to the seed of each run;[/p]
  • [p]Expanded the max level limit for weapons and artifacts, which can now be unlocked;[/p]
  • [p]Added new artifacts, which can now be unlocked among each run;[/p]
  • [p]Nerfed Empty Map artifact which now scales its effect slower;[/p]
  • [p]Fixed a bug with Flash Step when using it during battle in a dark zone;[/p]
  • [p]Fixed Last Resource Abyss Upgrade;[/p]
  • [p]Fixed a bug with the level of destroyed dungeon enemies;[/p]
  • [p]Improved loot preview UI in worldmap: now a found treasure will be marked on the UI;[/p]
  • [p]Also, it will show if/which secret treasure can be found in that spot, after finding the normal one[/p]
  • [p]Polished several sound effects;[/p]
  • [p]Polished some animimation in battle and dungeon;[/p]
  • [p]Fixed a bug with Shooting traps which would move while in battle, triggering other traps;[/p]
  • [p]Easier search for secret artifacts and weapon, when located in a dungeon with more than 2 floors;[/p]
  • [p]Minor fix to some UI display value;[/p]
  • [p]Fixed a minor bug with Thief Finger artifact;[/p]
  • [p]Improved Worlmap Compass UI, now it will behave less like a compass, but the pointing system will be immediate and clear;[/p]
  • [p]Fixed a bug while escaping from a Hand Hit attempt of the Hand.[/p]
[p][/p][p]NOTE: all those changes have been applied to the latest Demo 0.5.5 as well, which has been released along with 1.1 version. [/p]

Update 1.05

Changelog:
    Improved some animations with additional effects and VFX
    Fixed and rebalanced all artifacts
    Various data and animation fixes
    Fixed and expanded the Skill system
    Doubled the time shift when resting in Safe Spots
    Fixed a minor bug with the Time Rune, which prevented time shifting while resting with an active Rune
    Fixed several bugs related to dungeon traps, which now work as intended
    Rebalanced traps
    Fixed a collision bug with the Frozen Bomb in dungeons
    Reduced the hitbox size of some traps (thanks to all the Svilupparty players for their feedback — starting with the infamous ground spike hitboxes)

    All these changes have also been applied to the Demo version (now version 0.5.1).
    It wasn't officially announced, but as mentioned on the game page, there's also a link to download the free demo.

    The next update will be a big one — stay tuned!