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Demo Patch 2: Adjusting Difficulty

[h3]Hello shoppers![/h3][p] Thank you to everyone who has played the demo so far and left a review. We have taken the time to look over all the player feedback to find ways to improve the game. Yesterday, we put a new patch live that adjusts the overall difficulty of Storebound and should help to make your time shopping a much smoother experience! [/p][p]Demo Patch 2 Changes:[/p]
  • [p]The running speed of the employees has been reduced.[/p]
    • [p]Often times we noticed that there was not adequate time to find a hiding spot when the employee began their chase. Reducing the speed should help give a few more seconds so you can scramble into a hiding spot. [/p]
  • [p]Employees now make more noise and the volume of the noise has been increased.[/p]
  • [p]If an employee teleports to a player, it will now teleport at a further distance to avoid spawning on top of player.[/p]
    • [p]We saw many reports of our employees landing on top of players when teleporting, which likely ruined a perfectly good shopping experience. Employees will now give a bit of distance when spawning near you. With the other changes, this should give you a bigger window to react and hide.[/p]
  • [p]Employees will now spend more time in low tension mode (patrolling hallways and roaming to new areas), and less time in high tension mode (when it's in alert, looking for nearby players).[/p]
    • [p]This will give you a better feeling of creeping around employees, instead of the more constant chase that employees tend to default to.[/p]
  • [p]Player stamina reduces slower when sprinting, and fills up faster.[/p]
    • [p]This will help when being chased, but will also help when navigating the map and back tracking to solve puzzles.[/p]
  • [p]Opening hours have been extended.[/p]
    • [p]This means more time in the light! This should also make turning back on the lights more valuable, since your time to explore peacefully will be extended.[/p]
[p]These changes should make your shopping experience less frustrating, while still keeping a good sense of tension.

We've also heard feedback on the pixel filter effect and requests for an FOV slider. We are planning on implementing settings for both of these to give players more control over the visuals, but they will not be implemented until Early Access.

If you haven't already, please consider leaving us a review on Storebound's demo page! It really does help us out a great deal.

[dynamiclink][/dynamiclink]See you next time, shoppers!
Nikko
Community Manager[/p]