Saintess of the Golden Bow - One Year after the Kickstarter
[p]Hi everyone![/p][p]Today will be a public update and it will also be cross-posted from Kickstarter to itch.io and Steam. Tomorrow will be a year since Kickstarter started. Throughout this year we updated the backers every month with information about the writing and art progress. Now we want to make a sum-up of what we have presented throughout this year, so everyone can be on the same page. This of course won't be all the art the backers have been privy to, but we hope the update will still be fun and informative.[/p][hr][/hr][p][/p][h2]Writing[/h2][p]During the last year around 125k words (routes+common route rewrites) have been written on Saintess of the Golden Bow. That means we're halfway done with the first drafts for the game (which will go through a number of revisions, but such is the life of a writer).[/p][p][/p][p]Levi's route is fully written at 70k words. Around 10k of it has been implemented into Unity. We will continue with the programming in the next months.[/p][p][/p][p]Elijah's route is halfway written at 35k words. It still needs to be expanded and finished. Anna has taken a break from it in favor of a few revision rounds on the demo.[/p][p][/p][p]Noah's route has been started and is sitting at 10k words, but there have been some changes to what we know about his relationship with the Empress so these will be revised when it's time to write his route. Noah's route will be the last from the main game that will be written.[/p][p][/p][p]George DLC will follow after Saintess release.[/p][hr][/hr][p][/p][h2]The New Demo/Common Route[/h2][p]The Common Route has been rewritten what Anna thinks now is a million times and Anna has just finished what they hope is the final pass yesterday. [/p][p][/p][p]The Common Route which was included almost fully in the Kickstarter demo used to be around 50k words and now it's 40k words, which means it will be around 40 minutes shorter. We removed a lot of redundant things towards the end, and some of Celeste's too long monologues. Those two things led to some real tightening of the demo. We think it should now be around 3 hours of playtime max. [/p][p][/p][p]Also, half of the Common Route has been completely rewritten, with new scenes and new choices. Yes, half of the demo will be a fresh experience to you.[/p][p][/p][p]We finally have a release date for the new demo – it will come out with Otome Fest on 4th of May! It will be missing some additional art – right now we still don't have 3 sprites Lidia wants to add to the Common Route as a result of the rewrites as well as all the cut-ins we decided to do to increase the visual experience. Lidia is also working on improving some of the backgrounds to make them all match better visually. [/p][p][/p][p]There will be a final update before we release the full game where we'll add all the visual stuff we'd like to include. But the demo in May will be fully playable and definitely an improved experience from the Kickstarter version![/p][hr][/hr][p][/p][h2]Backgrounds[/h2][p]Transparent Games has teamed up with Jihed, Lana and Vlad to bring you beautiful backgrounds for Saintess of the Golden Bow. Around twelve backgrounds have also been redone from their pre-Kickstarter versions.[/p][p][/p][p]With that all the backgrounds for the game are done, and are just missing some improvements Lidia wants to make for them. Below you can see just some of the backgrounds we have created for the game.[/p][p]
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[/p][hr][/hr][p][/p][h2]Sprites[/h2][p]We came into the Kickstarter with all sprites for all characters done and we were just missing outfits. Since then we have decided to expand the cast by 3 characters needed for the demo and to breathe more life into the guys by giving them second poses.[/p][p][/p][p]Below are some of the outfits we can show spoiler-free as well as a second pose sketch for Elijah.[/p][p]
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[/p][hr][/hr][p][/p][h2]CGs[/h2][p]We have finished all but one CG for the whole game. Below are two less spoilery examples of CGs you have not seen during the Kickstarter.[/p][p] ![]()
[/p][hr][/hr][p][/p][h2]Cut-ins[/h2][p]These are new additions to the game, which will mostly appear in the demo. The cut-ins are small CGs which will enhance the visual fidelity of the game. These moments will not be voiced.[/p][p]
[/p][hr][/hr][p] [/p][h2]Programming[/h2][p]Robin is still working on transferring the user interface to Unity and we will be able to code and test the game properly in-engine then. Not much progress has been made on implementation so far – we've been focusing on writing and art the past year. Programming should hit off more in the second half of 2026.[/p][hr][/hr][p] [/p][h2]Voice Acting[/h2][p]Voice acting recording has not started yet. This will be the last step before release, alongside the final polish for the game.[/p][hr][/hr][p][/p][h2]The Release Date for the Full Game[/h2][p]We still believe the release date of April 2027 is achievable. For now we're not announcing an exact date yet, but we're keeping ourselves accountable to complete the game by then. All booklets and the artbook have been pushed to after the game ships though, so we can focus fully on the experience of delivering the best game to you.[/p][hr][/hr][p][/p][h2]My Wife is a Spy?![/h2][p]As some of you are aware we have a second project going on alongside Saintess of the Golden Bow, My Wife is a Spy?! We currently have ⅔ of the art done for this project and scripts are in progress as well. Our plan is to release this game till the end of 2026. The work on this project won't make us miss the April 2027 promised release date for Saintess. [/p][p][/p][p]Feel free to check out My Wife is a Spy?! on steam and itch. The demo is currently down as we're updating some of the code, but should be up again in 3 weeks to a month.[/p][hr][/hr][p][/p][h2]Thank you for tuning in to the update[/h2][p]I hope you enjoyed looking at all our progress on the game. We hope to bring you more and more interesting updates throughout the months as we work towards the April 2027 release.[/p][p]
[/p][p]With love,[/p][p]The Transparent Games Team[/p][p]
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[/p][p]With love,[/p][p]The Transparent Games Team[/p][p]
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