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RIOT - Civil Unrest News

Bold RTS Riot: Civil Unrest explores the politics and humanity behind real-world protests

Five years ago, Leonard Menchiari found himself facing a line of heavily armoured police. The encounter took place at the NO-TAV riots in Val Susa, Italy, where Menchiari - formerly an editor and cinematographer at Valve - stood alongside fellow environmentalists and other upset locals to protest against the construction of a high-speed railway line in the area. As the standoff became more aggressive, the casually dressed gathering clashed with the riot police who responded with tear gas and water cannons.


During the confrontation, a number of people were injured on both sides. But it wasn't projectiles or jets of high-pressure water that struck Menchiari that day, rather the realisation that the police, while certainly better organised, were just as afraid as he was.


Riot: Civil Unrest is out now on Steam.


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DwarfHeim Wishlists Exceed 70K!

We have more great news to share with you all!

DwarfHeim has just passed the 70K wishlist mark!



This is an incredible milestone for us and it's so exciting to see interest in our game and the DwarfHeim community increase so much!

This is wonderful news that we simply had to share with you all because it would not be possible with you, our fantastic Dwarf loving players!
You make this possible and make us even more excited to bring you this great game!



We appreciate your continued support ːsteamhappyː

Ross @ Merge

Important members of the DwarfHeim devteam will be available for a live AMA tomorrow

Make sure to tune in to our Twitch channel tomorrow at 7 pm CEST! Some of our dev team will be available to answer any questions that you have about Dwarfheim for an AMA! On this AMA you will meet:



Hans-Andreas Kleven - co-founder, CEO and Game Director. Hans-Andreas is the leading the charge in all the development aspects of DwarfHeim. He’s been a part of the birth of the concept of DwarfHeim and has carried the whole vision so far. He’s the busiest member of our team so we’re lucky to have him for a whole hour! Take advantage of it!

Marianne Nathalie Austvik - Producer, COO and Sound Director. Marianne started off as our Sound Designer but ended up having better control of the whole game development landscape than anyone else and very naturally slid into a COO position while also carrying out many producer tasks. Marianne is a diamond for Pineleaf and a knowledgeable gamer, we’re lucky to have her on the team and the stream.

Sigurd Murad - CTO and Master of Technology. Sigurd is a kind of genius that we’re so lucky to have leading our programing and technology development. He's a vital part of our design and admin team.

Kenneth Kristensen - Lead Programmer. Kenneth is such a vital member of our team and filled to the brink with information about the game. This is your chance to prod him of as many details as you can!

Follow our channel here: https://www.twitch.tv/pineleafstudio and get your questions ready!

Also - remember that our servers will be up for 24 hours this weekend, from 8 pm CEST Friday to 8 pm CEST Saturday! Sign-up here if you want to play with us: https://forms.gle/TD8Guw1pq9efpsex7

New levels: Protests of '68

Hello everybody!

Here we are again to tell you that 5 new levels are available in the Steam Workshop!
They are all based in 1968. Obviously, we are talking about this:
Protests of 1968 on Wikipedia
These levels were all produced by students of Accademia delle Belle Arti di Bologna (Art Academy of Bologna).
So, thanks to:
  • ELENA MAZZUCCATO (Tlatelolco massacre, Mexico)
  • MI-CHIAMO-Z (Battle of Statale Milan, Italy)
  • TOMMASO BONETTI (Sorbonne riots, France)
  • ANDREA MALVEZZI (Columbia University riots, USA)
  • MARCO SESSA (Valle Giulia in Rome, Italy)

and to Kyle Morena for editing these levels.

Enjoy and RIOT ON!
Ivan

March update including Sci-Fi level now live



Following the full release of RIOT: Civil Unrest last month, the team has been busy working on tightening up the code even more. The latest build features the following changes / fixes / updates:
  • Fixed police units getting stuck when arresting rioters
  • Fix of "automatic optimization" sampling system
  • Various minor bug fixes
  • New Sci-Fi level released on the workshop

Please keep the feedback coming. For bug reports, post here. For suggestions, post here.