Update v1.0.7887 is out!
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:
And also patch notes from the previous update from Early Access -> Full Launch:
Update v1.0.7887
Features
- Note: New blocks will be locked for a short time before they are fully available.
- New Block - Timed Trigger - able to trigger channels periodically on a timer
- New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
- New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
- Added game info to the Loading Screen
Fixes
- Fixed Enemy AI being less responsive than they should be
- Fixed some typos with music names
- Fixed player shadows not updating correctly
- Fixing blocks not saving properly in the Editor when going in/out of test mode
- Fixed Move block not always crushing a player to death
Improvements
- Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
- Lobby player list should no longer overlap players randomly
- Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
- Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
- Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
- Nerfing J.E.F.F. to not be so over-powered
And also patch notes from the previous update from Early Access -> Full Launch:
Update v1.0.7831 - Launch Update
Features
- Added support for Steam Achievements!
- Added more death effects for players and AI enemies
- Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
- Added a new Victory Screen at the end of each round to show the winner
Fixes
- Fixing monster triggers UI in Build mode
- Fixing Item and Enemy spawn default values when hosting a game
- Fixed created date not updating correctly in Craft menus
- Fixed some issues with Hackopter enemy
- Fixed missing main menu music
- Fixed being able to set current room max player count lower than the current players
- Fixed some cases where games could not be started when the host left
- Fixed some issues with Sentry Turret while the player dies
- Fixed bug with AI enemies still attacking you when they are dead in certain cases
- Fixed a bunch of UI that was overlapping / displaying incorrectly
- Fixed 8-player split-screen anchoring slightly off alignment
- Fixed player name plates getting mixed up sometimes when players join / leave quickly
- Fixed reticule sometimes updating incorrectly when playing split-screen
- Fixed lobby leaderboard not updating sometimes when players leave the game
- Fixed Gauss gun not showing first shot properly
- Fixed split-screen avatar selection extending off-screen in some cases
Improvements
- Not showing game timer if time is Unlimited
- Clarifying "No servers" message when no active games are being played
- Hiding spinners when server browser list has loaded
- Checkpoints will now save keys state
- Improved Chat display to highlight player names much more clearly and show team colours
- Added filter for co-operative games in server browser
- Improved support for loading more maps while offline
- Miscellaneous performance improvements