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Gunscape News

Update v1.0.7887 is out!

So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:

Update v1.0.7887


Features
  • Note: New blocks will be locked for a short time before they are fully available.
  • New Block - Timed Trigger - able to trigger channels periodically on a timer
  • New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
  • New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
  • Added game info to the Loading Screen


Fixes
  • Fixed Enemy AI being less responsive than they should be
  • Fixed some typos with music names
  • Fixed player shadows not updating correctly
  • Fixing blocks not saving properly in the Editor when going in/out of test mode
  • Fixed Move block not always crushing a player to death


Improvements
  • Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
  • Lobby player list should no longer overlap players randomly
  • Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
  • Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
  • Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
  • Nerfing J.E.F.F. to not be so over-powered



And also patch notes from the previous update from Early Access -> Full Launch:

Update v1.0.7831 - Launch Update


Features
  • Added support for Steam Achievements!
  • Added more death effects for players and AI enemies
  • Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
  • Added a new Victory Screen at the end of each round to show the winner


Fixes
  • Fixing monster triggers UI in Build mode
  • Fixing Item and Enemy spawn default values when hosting a game
  • Fixed created date not updating correctly in Craft menus
  • Fixed some issues with Hackopter enemy
  • Fixed missing main menu music
  • Fixed being able to set current room max player count lower than the current players
  • Fixed some cases where games could not be started when the host left
  • Fixed some issues with Sentry Turret while the player dies
  • Fixed bug with AI enemies still attacking you when they are dead in certain cases
  • Fixed a bunch of UI that was overlapping / displaying incorrectly
  • Fixed 8-player split-screen anchoring slightly off alignment
  • Fixed player name plates getting mixed up sometimes when players join / leave quickly
  • Fixed reticule sometimes updating incorrectly when playing split-screen
  • Fixed lobby leaderboard not updating sometimes when players leave the game
  • Fixed Gauss gun not showing first shot properly
  • Fixed split-screen avatar selection extending off-screen in some cases


Improvements
  • Not showing game timer if time is Unlimited
  • Clarifying "No servers" message when no active games are being played
  • Hiding spinners when server browser list has loaded
  • Checkpoints will now save keys state
  • Improved Chat display to highlight player names much more clearly and show team colours
  • Added filter for co-operative games in server browser
  • Improved support for loading more maps while offline
  • Miscellaneous performance improvements

Update v1.0.7887 is out!

So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board:

Update v1.0.7887


Features
  • Note: New blocks will be locked for a short time before they are fully available.
  • New Block - Timed Trigger - able to trigger channels periodically on a timer
  • New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible
  • New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!)
  • Added game info to the Loading Screen


Fixes
  • Fixed Enemy AI being less responsive than they should be
  • Fixed some typos with music names
  • Fixed player shadows not updating correctly
  • Fixing blocks not saving properly in the Editor when going in/out of test mode
  • Fixed Move block not always crushing a player to death


Improvements
  • Added checks to instantly trigger a block if it was activated while a player is standing on it (e.g. standing on a disabled trap door, then it gets activated. Before it would not trigger until the player moved off and then back on to the trap door, now it will trigger immediately)
  • Lobby player list should no longer overlap players randomly
  • Reduced Harpoon damage from 80 down to 75, and increased stun duration from 1 to 1.8 seconds
  • Reduced E-Bow min charge time from 0.5 down to 0.3s, and max charge time from 3f down to 1f
  • Increasing damage from Front-on Knife attack from 5 to 15 (backstab is still instant-kill)
  • Nerfing J.E.F.F. to not be so over-powered



And also patch notes from the previous update from Early Access -> Full Launch:

Update v1.0.7831 - Launch Update


Features
  • Added support for Steam Achievements!
  • Added more death effects for players and AI enemies
  • Added better support for Flagging maps as inappropriate (will now hide them, and flag them on the server for review)
  • Added a new Victory Screen at the end of each round to show the winner


Fixes
  • Fixing monster triggers UI in Build mode
  • Fixing Item and Enemy spawn default values when hosting a game
  • Fixed created date not updating correctly in Craft menus
  • Fixed some issues with Hackopter enemy
  • Fixed missing main menu music
  • Fixed being able to set current room max player count lower than the current players
  • Fixed some cases where games could not be started when the host left
  • Fixed some issues with Sentry Turret while the player dies
  • Fixed bug with AI enemies still attacking you when they are dead in certain cases
  • Fixed a bunch of UI that was overlapping / displaying incorrectly
  • Fixed 8-player split-screen anchoring slightly off alignment
  • Fixed player name plates getting mixed up sometimes when players join / leave quickly
  • Fixed reticule sometimes updating incorrectly when playing split-screen
  • Fixed lobby leaderboard not updating sometimes when players leave the game
  • Fixed Gauss gun not showing first shot properly
  • Fixed split-screen avatar selection extending off-screen in some cases


Improvements
  • Not showing game timer if time is Unlimited
  • Clarifying "No servers" message when no active games are being played
  • Hiding spinners when server browser list has loaded
  • Checkpoints will now save keys state
  • Improved Chat display to highlight player names much more clearly and show team colours
  • Added filter for co-operative games in server browser
  • Improved support for loading more maps while offline
  • Miscellaneous performance improvements

Gunscape Launch!

The wait is over! After being in Early Access for a few months, we’ve officially launched Gunscape across Steam, Xbox One and PS4!

This is an exciting moment for us and we hope that you’re just as happy as we are!

We wanted to make an announcement here because we couldn’t have done it without the Steam community; you were always supporting us and telling us what could be improved. So yes, we’re very thankful to you guys.

We also know that the people who tried the game on Early Access might want to know if anything’s going to change for them. Don’t worry, you’ll keep everything you have.

New players can purchase either of the following options:

  • Standard Edition: Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
  • Gold Edition: Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.


And we have also introduced Steam achievements to the game! So look out for those! Hint: You can get achievements for different things, so you should try different aspects of the game ;)

Finally, we’re really happy to see that the game has been well received:

Originally posted by UK
“Ever wanted to relive some of the classic gaming from the early 1990’s? Look no further. Gunscape, The Create, Share & Play Indie Game from BlowFish Studios should tick all the boxes.” - Xbox One UK (Xbox One)


Originally posted by Swag
“It’s a must-have title for any gamer, young & old alike.” - Gaming with Swag (PS4)


Originally posted by Headquarters
“It's a simple game with a great premise that can be enjoyed by fans of the first person shooter experience with easy to use building options. It'll be interesting to see the variety of maps people create while playing and I'm sure it could become an exciting shooter community.” - Gamer Headquarters (Xbox One)


And remember to follow us on Twitter and Facebook for more news, reviews and videos!

Gunscape Launch!

The wait is over! After being in Early Access for a few months, we’ve officially launched Gunscape across Steam, Xbox One and PS4!

This is an exciting moment for us and we hope that you’re just as happy as we are!

We wanted to make an announcement here because we couldn’t have done it without the Steam community; you were always supporting us and telling us what could be improved. So yes, we’re very thankful to you guys.

We also know that the people who tried the game on Early Access might want to know if anything’s going to change for them. Don’t worry, you’ll keep everything you have.

New players can purchase either of the following options:

  • Standard Edition: Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice and Tremor.
  • Gold Edition: Get access to all current and future game content with the Gold Edition of Gunscape! Initially it includes blocks, props, enemies, avatars and weapons from the Standard Edition plus the Seasonal, Alienware and Gold theme packs. Also receive the Gunscape Original Sound Track DLC! The first extra DLC will be the Seismic pack, coming in Q2 2016 and this will be available free of charge to Gold Edition purchasers.


And we have also introduced Steam achievements to the game! So look out for those! Hint: You can get achievements for different things, so you should try different aspects of the game ;)

Finally, we’re really happy to see that the game has been well received:

Originally posted by UK
“Ever wanted to relive some of the classic gaming from the early 1990’s? Look no further. Gunscape, The Create, Share & Play Indie Game from BlowFish Studios should tick all the boxes.” - Xbox One UK (Xbox One)


Originally posted by Swag
“It’s a must-have title for any gamer, young & old alike.” - Gaming with Swag (PS4)


Originally posted by Headquarters
“It's a simple game with a great premise that can be enjoyed by fans of the first person shooter experience with easy to use building options. It'll be interesting to see the variety of maps people create while playing and I'm sure it could become an exciting shooter community.” - Gamer Headquarters (Xbox One)


And remember to follow us on Twitter and Facebook for more news, reviews and videos!

Maps of the Week

Hello, everyone!

We know that our community is really good at making maps. We’ve seen and tried them and we’ve had a lot of fun, so we decided that we don’t want you guys to miss these maps; this is how Maps of the Week started.

For the past few months we have been making lists of maps in our Gunscape blog. Every week we feature some of the new maps that have been created during that week and that we think that are amazing.

With the launch, we think it’s time to bring that to Steam and make sure that everyone knows that we’re doing this! We want to feature your maps!

So if you want your map to appear in our lists, you just need to follow these simple rules:

  • You need to create your map between the Friday and Thursday (Sydney AEDT Time) before the Map of the Week post comes out (example: if the next list comes out March 4, we would consider all the maps created between February 26 and March 3). And if for any reason we skip a week, we will still consider the maps created during the week that was skipped!
  • Your map needs to include screenshots (if you don’t know how to do this, we made a tutorial!).
  • Your map needs to have a name (Level Name and Level Description don't count).
  • You can make your map on Friday and keep editing it during the week, but we’re going to judge it on the day before the post comes up (Thursday) so it has to be ready by then.


And if you want to check our previous winners out, just head to our blog or find the list week by week on our Twitter and Facebook page.

We’re excited to see all of the new maps that will be created after the Gunscape launch!