1. Airships: Conquer the Skies
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  3. Version 1.2.9.4

Version 1.2.9.4

After several months of poking away at things, here's a large bugfix update, plus some new features for modders:

Changes / Features
  • Unilaterally cancelling receiving tribute now costs you reputation.
  • Per-ship AI control button.
  • Removed Vlambeer Mode in the settings because I needed the vertical space.


Fixes
  • Diplomacy desync fix.
  • Fixed tentacle stat display bug.
  • Boarders stay ready in their quarters rather than doubling up as guards.
  • Prettier em dashes, making the game ready for the Exciting AI Future.
  • Slightly faster tentacle performance.
  • Better scroll bar and chat performance.
  • Provoking an age of unrest from the industrial revolution now triggers the OutrageOverFlowException achievement.
  • Better tech screen layouting.
  • No longer showing that background parchment with the spider on when you're in arachnophobia mode.
  • No longer showing pointless AI control button during replays.
  • Medals for the recently introduced new charges now have names.
  • Removed some cyrillic letters from ship files that were causing crashes on Arch Linux.


For Modders
  • Data loading now deals with removes properly. You can remove things with dependencies as long as you also remove the dependencies.
  • Better targeting logic for non-flying crew shooting at ships.
  • Added numShots parameter for CrewType.
  • Resource regen for modules using ammoRegenerationEvery, repairRegenerationEvery, coalRegenerationEvery, amd waterRegenerationEvery to specify regenerating one resource unit every x milliseconds.
  • Added requiresNoCoast flag to make a city upgrade only available to non-coastal cities.
  • New ConstructionName system replacing the old naming system for airships, landships, and buildings. Names can now be modded, and can be tied to specific AI personalities and heraldic charges.


Edit: Version 1.2.9.4 caused a bunch of mods to stop working. I've now released version 1.2.9.5 which should fix this problem.