Bugfix Version 1.0.13.1

- Fixed desync caused by Shellwalkers in multiplayer.
- Fixed crash caused by trying to do a spy action when the spy has been caught.
- Cultist nest buildings now have cultist crew.
- If you're a cultist empire, you get special messages for cultist nests. (They're "heretics" from your point of view.)
- Suspendium Ray damage increased but made less effective against armour.

Modding:
- You can now specify alternate text for monster nests based on a bonus that an empire has.
- You can now specify a pixel amount for shells to shift when they open. (See data/ModuleType/SHELLWALKER.json.)
- Monster nest rewards can now provide technologies.
Note that this update is not notarized for macOS because Apple's notarization servers are not responding. I will fix this when possible.
(This is now fixed.)