1. Airships: Conquer the Skies
  2. News
  3. Version 1.0.16

Version 1.0.16

Robotic sky-squid deployed by the mad scientist. If you defeat her, you can also build them yourself.



You can now view and select the tech available in the ship editor using the Tech Filter available from the top bar.



There is now a research queue. Click on any tech to automatically queue up the research needed for it, or right-click on techs to add them to the queue.



  • A new "Phial" heraldic charge that increases research speed by one third.
  • Fill paint button now paints externals like doors, and you can click on the button while holding down space to paint all decals at once.
  • Added one new AI ship set by Master Yoba.
  • Aerial charges require fewer crew now.
  • Painted decals now look nicer in the editor and in the ships list.
  • Name plates now limit themselves to showing as much of the ship name as fits.
  • Overwriting a ship now updates the preview in the load/save screen.
  • Fixed a desync caused by playing the game in single player and then in multiplayer.
  • Going into the save screen no longer causes random parts of your ship to be selected.
  • Replays now support using the reserve.
  • Better logic for which colours get derived from your coat of arms for paint.
  • Flipped versions of modules are now merged with their un-flipped versions for combat stats.
  • Destroyed tracks no longer leave "invisible ghost wheel" obstacles.
  • Fixed High-Temperature/High-Pressure Jelly tech prerequisite.
  • Mac users no longer type gibberish.
  • New visuals for a number of weapons by YellowMiner.