Version 1.0.17 - Visual Variants & Smoother Autosave
- Modules and decals are now organised into sets of variants you can cycle through. This makes the module and decal list tidier and also allows for more visual variation.
- You can now rename cities.
- Saving and syncing no longer freeze the game, which should produce a nicer experience and fewer network issues.
- No armour is now available as an option.
- Deck-based cannon and gatling guns as well as half-sized blocks and slopes, courtesy of YellowMiner.
- Storage modules now change in appearance as they deplete, and more weapons change in appearance as technology advances, courtesy of YellowMiner.
- Added link to Nexus mods for non-Steam users and made it easier to install mods from zip files.
- Massive rockets are now 50% faster, 25% more accurate, and make a deeper sound.
- The non-conquest ship editor now has the correct techs selected for non-conquest battles.
- Monsters should no longer enter combat already damaged.
- Wasp nests now award you the cybernetics tech instead of trying to unlock aerial torpedoes directly.
- Fixed missing "Choose Research" button in the research complete dialog.
- Fixed a bug where ships would collide at a distance (for example, a bow colliding with a rectangular module despite there still being some space between them).
- Fixed a bug where cities connected by sea routes weren't treated as properly connected.
- Modding: You can now use multipliers and dividers in bonusable values instead of having to use a mess of cases. See MASSIVE_ROCKETS for an example.
- Modding: You can now specify which modules are considered the same for purposes of stacking accuracy bonuses. See TELESCOPE for an example.
Also, there is now a multiplayer server for the Asia region.