1. Airships: Conquer the Skies
  2. News
  3. Version 1.0.18.2

Version 1.0.18.2


In this release, I've focused on fixing up the rules of combat and what happens after combats, and the AI of boarders and planes. Also, there is now a "Send Feedback" button in the replay system that lets you send me the replay with a comment and bookmark of what you're seeing.

[h3]Combat and Post-Combat[/h3]
  • There is now a one-minute countdown to a draw if nothing interesting happens in a combat. There's an overlay that turns up and counts down the final 20 seconds.
  • Landships are no longer lost if they're in the reserve or one side withdraws before the fight starts.
  • You can only move ships into or out of the reserve during combat once.
  • Post-combat report now indicates whether ships were repaired and why.
  • Modules that were about to explode when combat ended no longer continue exploding in the next combat.
  • Partial repair no longer restores decals.


[h3]Boarders and Planes[/h3]
  • Boarding Action mission no longer causes grenadiers to smash themselves into the ground.
  • Fixed problems with grenadiers getting stuck on rocks halfway to their boarding target.
  • Boarders should no longer fall off ships when trying to move to the entrance.
  • Grenadiers should no longer release their grappling hooks early and fall to their deaths.
  • Robot spiders and marines should no longer walk back and forth failing to make a jump.
  • Removed some cases of animation flicker for boarders moving along the outside of things.
  • Grenadiers now account for the speed of the thing they're throwing a hook at.
  • Planes no longer attack ships that have gone into the reserve.
  • Planes that are landed should no longer crash to the ground on death.
  • Hussars have better acceleration and should no longer flicker back and forth.


[h3]Other[/h3]
  • Feedback button in replays.
  • Pirates and guardians give a bit less money, shellwalkers a bit more.
  • Better folder support in the replays list.