Version 1.0.18.2
In this release, I've focused on fixing up the rules of combat and what happens after combats, and the AI of boarders and planes. Also, there is now a "Send Feedback" button in the replay system that lets you send me the replay with a comment and bookmark of what you're seeing.
[h3]Combat and Post-Combat[/h3]
- There is now a one-minute countdown to a draw if nothing interesting happens in a combat. There's an overlay that turns up and counts down the final 20 seconds.
- Landships are no longer lost if they're in the reserve or one side withdraws before the fight starts.
- You can only move ships into or out of the reserve during combat once.
- Post-combat report now indicates whether ships were repaired and why.
- Modules that were about to explode when combat ended no longer continue exploding in the next combat.
- Partial repair no longer restores decals.
[h3]Boarders and Planes[/h3]
- Boarding Action mission no longer causes grenadiers to smash themselves into the ground.
- Fixed problems with grenadiers getting stuck on rocks halfway to their boarding target.
- Boarders should no longer fall off ships when trying to move to the entrance.
- Grenadiers should no longer release their grappling hooks early and fall to their deaths.
- Robot spiders and marines should no longer walk back and forth failing to make a jump.
- Removed some cases of animation flicker for boarders moving along the outside of things.
- Grenadiers now account for the speed of the thing they're throwing a hook at.
- Planes no longer attack ships that have gone into the reserve.
- Planes that are landed should no longer crash to the ground on death.
- Hussars have better acceleration and should no longer flicker back and forth.
[h3]Other[/h3]
- Feedback button in replays.
- Pirates and guardians give a bit less money, shellwalkers a bit more.
- Better folder support in the replays list.