1. Airships: Conquer the Skies
  2. News
  3. Version 1.1.0.6

Version 1.1.0.6

  • Stopped the AI from building landships it doesn't have the tech for.
  • Flipped AI defensive building the right way around.
  • Stealing research through espionage now works properly.
  • New cheat to guarantee 100% spy success.
  • Grapeshot cannons and bottom turrets now properly affected heavy gunnery bonus.
  • Fixed display problem with calculation for amount of research points generated.
  • Fixed display problem with city income calculation.
  • Correctly named map sizes in German.
  • Tribute paid is now listed in empire budget.
  • Negative maintenance from modules and ships is now treated more like proper income. (This is only relevant for mods that add income-generating modules, which stopped working with the big update and should now work again.)
  • Allow building multiple universities.
  • Reduced income loss from rare powerful nests. Starting out next to a black dragon nest was a bit too painful.
  • Ministry of security now decreases unrest by 15 points in all towns and cities instead of 10, is $200 more expensive, and no longer decreases local unrest as well, as that was really confusing.
  • Spy agency now increases spy network growth speed by 50% instead of 25%.
  • More error logging to hopefully track down network desyncs.