Version 1.2.0.1 - Fixes, Settings
Welcome to the inevitable post-release bugfix update!
I've been reading people's feedback and reviews. The most common negative feedback was the heroes happen too frequently, and that in general, messages for players to deal with turn up too frequently.
During development, I was frankly worried that the DLC wouldn't have enough of an immediately noticeable impact. So I erred on the side of too many things happening rather than too few. I've now toned down the frequency of heroes a bit, and also added game setup settings that let you choose if you'd like heroes to be a rare thing, of if you'd like to play Steampunk HR Simulator 2023.
As for balancing individual heroes, that will be an ongoing process based on your feedback, so do let me know about specific heroes that you find overpowered or underpowered.
For now, I hope you continue enjoying the game!
- The DLC now works on Macs!
- Trebuchets no longer block airflow.
- AI should no longer send so many insults and delegations.
- Reduced frequency of heroes appearing slightly.
- Added settings for frequency of heroes appearing and frequency of diplomatic incidents.
- Added toggle for hero victory.
- Better spacing of modules in editor module list.
- Disarm and Cripple abilities deactivate properly once they've taken out all weapons/propulsion.
- Added one new player-contributed fleet.
- Added the proper portrait for powered-up Zotullah. (Zotullah!)
I've been reading people's feedback and reviews. The most common negative feedback was the heroes happen too frequently, and that in general, messages for players to deal with turn up too frequently.
During development, I was frankly worried that the DLC wouldn't have enough of an immediately noticeable impact. So I erred on the side of too many things happening rather than too few. I've now toned down the frequency of heroes a bit, and also added game setup settings that let you choose if you'd like heroes to be a rare thing, of if you'd like to play Steampunk HR Simulator 2023.
As for balancing individual heroes, that will be an ongoing process based on your feedback, so do let me know about specific heroes that you find overpowered or underpowered.
For now, I hope you continue enjoying the game!