1. Airships: Conquer the Skies
  2. News
  3. Version 1.1.6

Version 1.1.6

  • Increased unrest benefits and penalties from reputation.
  • Post-game stats now include a graph of reputation.
  • Can no longer intercept and fight allied fleets without declaring war.
  • AI no longer asks you to help besiege a city using a fleet consisting of a single supply ship.
  • AI should no longer ask for your help to besiege a city and then get cold feet and turn its fleet around.
  • Editing an AI offer to include a payment now works.
  • Stopped ships with lots of sails from constantly emitting sail flap sounds.
  • Giant spiders no longer explode when killed.
  • The E/I keys now re-hide empire stats/diplomacy as well as showing them.
  • Gaining a tech that's in your research queue now removes it from the queue so it doesn't get re-researched.
  • If you have enqueued a non-default choice tech (eg Free Press) and then also enqueue a tech that has that as a prerequisite (eg Bureaucracy), the game will no longer incorrectly enqueue the default choice (eg Surveillance State) as well.