- Airships: Conquer the Skies
 - News
 - Version 1.2.3
 
Version 1.2.3
-  Added setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.)
 -  Fixed tentacles losing track of crew or trying to grab already grabbed crew.
 -  You are now notified when an enemy's new alliance causes a new war for you.
 -  The game finally no longer sometimes repositions buildings at the start of combat.
 -  Fixed modded zombies turning up on the wrong side.
 -  Fixed spy action success chance tooltip.
 -  Fixed weapon barrel lighting bug.
 -  AI no longer gets stuck moving fleets back and forth when reinforcing an allied city.
 -  Fixed the game crashing when a town was incorporated into another empire in the middle of a fight over that town.
 -  Crew spawned through hero abilities now despawn again after combat.
 -  Reduced money and reputation gained from cultists spawned in the age of madness.
 -  Fixed camera not going up far enough in direct control mode.
 -  The landscape and weather selectors in combat setup now have scroll bars when needed.
 -  Fixed modded external barrel animations.
 -  When you're demanding more territory than you're offering, the decrease in AI approval is now shown as a line item in the diplomacy offer editor.
 -  Fixed the altitude change sound not ending when you exit direct control mode.