Version 1.1.5
- AI control is now available in all combat modes, including conquest, multiplayer, and missions.
- Fixed bug where crew would get caught in a loop of alternating between manning sickbay and fetching wounded for the sickbay.
- Visiting bees or wasps with the same ship a second time no longer prevents the nest from launching its flyers.
- After an intercept, your fleet must now return to a port rather than being able to do another intercept immediately, to prevent players from repeatedly re-intercepting and fleeing from the same fleet.
- When fleeing from being intercepted, the game now informs you that you will lose your whole fleet.
- Waves in Per Fess heraldry layout are now displayed correctly.
- The game now knows the plural of "worm eye".
- Limping back now displays accurate travel time.
- Zoom in/out keys are now remappable.
- AI less likely to flood the player with low chance of success spy actions.
- AI less likely to diplomatically interact with non-adjacent empires.
- Cleaned up duplicate English translation keys.
- Fixed some minor/rare crashes and GUI problems.
Health is slowly improving. Work on Heroes and Villains proceeds. All is well.