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Airships: Conquer the Skies News

Version 1.0.14.3 - New Landscape Graphics Desync Fix

  • Landscape graphics have been updated and reorganised by Yellowminer.
  • Changed light direction of daytime scenes to make more sense.
  • The ship editor in multiplayer games now knows which modules you have available.
  • Moved the "Import from File" button in the file screen to the top bar to be less confusing to new players.
  • Obstruction beams now visible even when the distance between two modules is zero.
  • Removed "Outside View" toggle in tutorials.
  • Small ornate nameplates now display correctly.
  • Items in the landscape editor palette are now better spaced and easier to click.


Edit And v1.0.14.3 fixes a desync issue I introduced when I added combat stats. My apologies, this should be fixed now. In general, if you encounter desyncs or other network issues, please do get in touch with me.

Version 1.0.14: Stats and Bugfixes

This version brings both a large list of bug fixes and some nice new stuff.
  • Post-combat stats.
  • All-new achievement icons.
  • Two new achievements: "We Have Reserves" for sacrificing 100 crew for a victory and "Dumb Ways to Die" for having your crew die in 10 different ways in the same fight.
  • Nicer combat setup dialog.
  • Collapsible chat windows in combat and conquest mode.
  • Fixed crash in conquest mode caused by selected ships being destroyed.
  • Fixed crash when user would try to paste from an empty clipboard.
  • Fixed combat desync issue.
  • Rearranged ships in tutorials a bit to make them work more reliably.
  • Flipped land blocks rendered properly.
  • Giant spiders now die all at once rather than in halves.
  • Cursor no longer instantly turns into selection cross cursor when you click somewhere.

The new combat stats system breaks down information such as accuracy both per-ship and per-weapon, which should be both useful and entertaining.

Version 1.0.13.5

I've released a new update to the game and the servers. The game should now experience fewer lag spikes and no longer get stuck in reconnect loops.

Version 1.0.13.4 - Bugfixes and Networking

This update fixes two crash bugs, one caused by loading a combat with a firing beam weapon, and one that happened when a monster nest message was meant to pop up.

Apologies for those affected by the crashes.

Addendum: I've now released version 1.0.13.3, which has fixes to networking, hopefully eliminating desync and reconnect issues. There is also a new server called "Europe (New)" which uses slightly better networking code.

Added addendum: Version 1.0.13.4 fixes a particularly obtuse bug caused by the player having the move command active while a tentacle attacks. Yes, really.

Bugfix Version 1.0.13.1

  • Fixed desync caused by Shellwalkers in multiplayer.
  • Fixed crash caused by trying to do a spy action when the spy has been caught.
  • Cultist nest buildings now have cultist crew.
  • If you're a cultist empire, you get special messages for cultist nests. (They're "heretics" from your point of view.)
  • Suspendium Ray damage increased but made less effective against armour.


Modding:
  • You can now specify alternate text for monster nests based on a bonus that an empire has.
  • You can now specify a pixel amount for shells to shift when they open. (See data/ModuleType/SHELLWALKER.json.)
  • Monster nest rewards can now provide technologies.


Note that this update is not notarized for macOS because Apple's notarization servers are not responding. I will fix this when possible.

(This is now fixed.)